User:ShushMaster/Test1

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic

Template:Test


Summon Boat
priority scheme

The spell may only be cast on the adventure map and next to a shoreline. In order to Summon Boat spell to work, there must be an unoccupied (free) tile to summon the boat. If there are several available tiles, a boat appears at one of the top priority (see the scheme).

On basic level there must be an unoccupied boat somewhere on the map: neutral one or belonging to a player. The boat counts as "one of your hero's" if it was disembarked or summoned by any of your heroes or was bought by you in a shipyard - no matter if a shipyard belongs to a player or an ally. Enemy or allied boats cannot be summoned with the basic Summon Boat. A boat which was the pre-generated or set by a map-maker counts as a neutral one. Boats belonging to a defeated player do not turn into neutral.

At advanced and expert level, a boat will be created if there are no free boats to summon.

An unsuccessful (%hero tried to summon a boat, but failed) attempt to summon a boat consumes mana, but not in case of (There are no boats to summon) message for a basic level spell.

Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choice to cast the spell.

Heroes starting with Summon Boat:

Horn of the Abyss

The spell is banned by default on templates without water. Which means: