Editing Terrain
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== Basic terrains == | == Basic terrains == | ||
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};" | {| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}}; color:darkgoldenrod;" | ||
| colspan=4 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Basic Terrains''' | | colspan=4 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Basic Terrains''' | ||
|- bgcolor=#{{Tan 2}} | |- bgcolor=#{{Tan 2}} | ||
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| Grass is the [[native terrain]] for [[Castle]], [[Rampart]], and [[Conflux]]{{-}}{{withab}}. | | Grass is the [[native terrain]] for [[Castle]], [[Rampart]], and [[Conflux]]{{-}}{{withab}}. | ||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- style="background-color:#{{ | |- style="background-color:#{{Yellowish 3}};" | ||
| style="padding-left:7px;"|'''Highlands'''{{-}}{{withhota}} | | style="padding-left:7px;"|'''Highlands'''{{-}}{{withhota}} | ||
| style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]] | | style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]] | ||
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| Dirt is the [[native terrain]] for [[Necropolis]]. | | Dirt is the [[native terrain]] for [[Necropolis]]. | ||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- | |- | ||
| style="padding-left:7px;"|'''Lava''' | | style="padding-left:7px;"|'''Lava''' | ||
| style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]] | | style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]] | ||
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| Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer (fixed in {{hota}}{{-}}{{withhota}}).<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s. | | Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer (fixed in {{hota}}{{-}}{{withhota}}).<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s. | ||
| style="text-align:center;"|100% | | style="text-align:center;"|100% | ||
|- | |- | ||
| style="padding-left:7px;"|'''Rock''' | | style="padding-left:7px;"|'''Rock''' | ||
| style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]] | | style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]] | ||
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| Rough is the [[native terrain]] for [[Stronghold]]. | | Rough is the [[native terrain]] for [[Stronghold]]. | ||
| style="text-align:center;"|125% | | style="text-align:center;"|125% | ||
|- style="background-color:#{{ | |- style="background-color:#{{Yellowish 3}};" | ||
| style="padding-left:7px;"|'''Wasteland''' {{withhota}} | | style="padding-left:7px;"|'''Wasteland''' {{withhota}} | ||
| style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]] | | style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]] | ||
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| Sand is not a [[native terrain]] for any faction. <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]]. <br>Sand is a combat terrain for all tiles next to water. | | Sand is not a [[native terrain]] for any faction. <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]]. <br>Sand is a combat terrain for all tiles next to water. | ||
| style="text-align:center;"|150% | | style="text-align:center;"|150% | ||
|- | |- | ||
| style="padding-left:7px;"|'''Snow''' | | style="padding-left:7px;"|'''Snow''' | ||
| style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]] | | style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]] | ||
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| Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}. | | Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}. | ||
| style="text-align:center;"|175% | | style="text-align:center;"|175% | ||
|- | |- | ||
| style="padding-left:7px;"|'''Water''' | | style="padding-left:7px;"|'''Water''' | ||
| style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br> | | style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br> | ||
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Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion (and three more were added in [[HotA]]{{-wh}}). | Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion (and three more were added in [[HotA]]{{-wh}}). | ||
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};" | {| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}}; color:darkgoldenrod;" | ||
| colspan=3 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Magical Terrains''' | | colspan=3 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Magical Terrains''' | ||
|- bgcolor=#{{Tan 2}} | |- bgcolor=#{{Tan 2}} | ||
! style="color:white; text-align:left;" width= | ! style="color:white; text-align:left;" width=120px|<big>Terrain</big> | ||
! style="color:white; text-align:left;"|<big>Image | ! style="color:white; text-align:left;"|<big>Image | ||
! style="color:white; text-align:left;"|<big>Description | ! style="color:white; text-align:left;"|<big>Description | ||
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| <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]] | | <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]] | ||
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities. | | Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities. | ||
|- | |- | ||
| style="padding-left:7px;"|'''Cursed Ground''' | | style="padding-left:7px;"|'''Cursed Ground''' | ||
| <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]] | | <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]] | ||
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| <div id="Rockland"></div>[[File:Rockland (h).gif]] | | <div id="Rockland"></div>[[File:Rockland (h).gif]] | ||
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]]. | | Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]]. | ||
|- | |- | ||
| style="padding-left:7px;"|'''Fiery Fields''' {{-}}{{withsod}} | | style="padding-left:7px;"|'''Fiery Fields''' {{-}}{{withsod}} | ||
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]] | | <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]] | ||
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| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]] | | <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]] | ||
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]]. | | Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]]. | ||
|- | |- | ||
| style="padding-left:7px;"|'''Magic Clouds''' {{-}}{{withsod}} | | style="padding-left:7px;"|'''Magic Clouds''' {{-}}{{withsod}} | ||
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]] | | <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]] | ||
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| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]] | | <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]] | ||
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale. | | Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale. | ||
|- | |- | ||
| style="padding-left:7px;"|'''Evil Fog''' {{-}}{{withsod}} | | style="padding-left:7px;"|'''Evil Fog''' {{-}}{{withsod}} | ||
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]] | | <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]] | ||
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| <div id="Clover Field"></div>[[File:Clover Field (h).gif]] | | <div id="Clover Field"></div>[[File:Clover Field (h).gif]] | ||
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected. | | Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected. | ||
|- | |- | ||
| style="padding-left:7px;"|'''Favorable Winds''' {{-}}{{withsod}} | | style="padding-left:7px;"|'''Favorable Winds''' {{-}}{{withsod}} | ||
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]] | | <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]] | ||
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way. | | Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way. | ||
In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}} | In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}} | ||
|- | |- style="background-color:#{{Yellowish 3}};" | ||
| style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}} | | style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}} | ||
| <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]] | | <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]] | ||
| Reduces the [[Defense]] of all troops by 5. | | Reduces the [[Defense]] of all troops by 5. | ||
|- style="background-color:#{{ | |- style="background-color:#{{Yellowish 3}};" | ||
| style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}} | | style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}} | ||
| <div id="Dunes"></div>[[File:Dunes (h).gif]] | | <div id="Dunes"></div>[[File:Dunes (h).gif]] | ||
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players. | | 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players. | ||
|- | |- style="background-color:#{{Yellowish 3}};" | ||
| style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}} | | style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}} | ||
| style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]] | | style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]] |