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== Basic terrains ==
== Basic terrains ==
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};"
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}}; color:darkgoldenrod;"
| colspan=4 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Basic Terrains'''
| colspan=4 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Basic Terrains'''
|- bgcolor=#{{Tan 2}}
|- bgcolor=#{{Tan 2}}
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| Grass is the [[native terrain]] for [[Castle]], [[Rampart]], and [[Conflux]]{{-}}{{withab}}.
| Grass is the [[native terrain]] for [[Castle]], [[Rampart]], and [[Conflux]]{{-}}{{withab}}.
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|- style="background-color:#{{Tan 3}};"
|- style="background-color:#{{Yellowish 3}};"
| style="padding-left:7px;"|'''Highlands'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Highlands'''{{-}}{{withhota}}
| style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]]
| style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]]
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| Dirt is the [[native terrain]] for [[Necropolis]].  
| Dirt is the [[native terrain]] for [[Necropolis]].  
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Lava'''
| style="padding-left:7px;"|'''Lava'''
| style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]]
| style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]]
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| Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer (fixed in {{hota}}{{-}}{{withhota}}).<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s.
| Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer (fixed in {{hota}}{{-}}{{withhota}}).<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s.
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Rock'''
| style="padding-left:7px;"|'''Rock'''
| style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]]
| style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]]
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| Rough is the [[native terrain]] for [[Stronghold]].
| Rough is the [[native terrain]] for [[Stronghold]].
| style="text-align:center;"|125%
| style="text-align:center;"|125%
|- style="background-color:#{{Tan 3}};"
|- style="background-color:#{{Yellowish 3}};"  
| style="padding-left:7px;"|'''Wasteland''' {{withhota}}
| style="padding-left:7px;"|'''Wasteland''' {{withhota}}
| style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]]
| style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]]
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| Sand is not a [[native terrain]] for any faction.    <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]].    <br>Sand is a combat terrain for all tiles next to water.
| Sand is not a [[native terrain]] for any faction.    <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]].    <br>Sand is a combat terrain for all tiles next to water.
| style="text-align:center;"|150%
| style="text-align:center;"|150%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Snow'''
| style="padding-left:7px;"|'''Snow'''
| style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]]
| style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]]
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| Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}.
| Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}.
| style="text-align:center;"|175%
| style="text-align:center;"|175%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Water'''
| style="padding-left:7px;"|'''Water'''
| style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>
| style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>
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Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion (and three more were added in [[HotA]]{{-wh}}).
Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion (and three more were added in [[HotA]]{{-wh}}).


{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};"
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}}; color:darkgoldenrod;"
| colspan=3 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Magical Terrains'''
| colspan=3 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Magical Terrains'''
|- bgcolor=#{{Tan 2}}
|- bgcolor=#{{Tan 2}}
! style="color:white; text-align:left;" width=140px|<big>Terrain</big>
! style="color:white; text-align:left;" width=120px|<big>Terrain</big>
! style="color:white; text-align:left;"|<big>Image
! style="color:white; text-align:left;"|<big>Image
! style="color:white; text-align:left;"|<big>Description
! style="color:white; text-align:left;"|<big>Description
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| <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]]
| <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]]
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities.
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities.
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Cursed Ground'''
| style="padding-left:7px;"|'''Cursed Ground'''
| <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]]
| <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]]
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| <div id="Rockland"></div>[[File:Rockland (h).gif]]
| <div id="Rockland"></div>[[File:Rockland (h).gif]]
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Fiery Fields''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Fiery Fields''' {{-}}{{withsod}}
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]]
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]]
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| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]]
| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]]
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Magic Clouds''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Magic Clouds''' {{-}}{{withsod}}
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]]
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]]
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| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]]
| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]]
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Evil Fog''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Evil Fog''' {{-}}{{withsod}}
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]]
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]]
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| <div id="Clover Field"></div>[[File:Clover Field (h).gif]]
| <div id="Clover Field"></div>[[File:Clover Field (h).gif]]
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected.
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected.
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Favorable Winds''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Favorable Winds''' {{-}}{{withsod}}
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]]
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]]
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}}
In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}}
|-  
|- style="background-color:#{{Yellowish 3}};"
| style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}}
| <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]]
| <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]]
| Reduces the [[Defense]] of all troops by 5.
| Reduces the [[Defense]] of all troops by 5.
|- style="background-color:#{{Tan 3}};"
|- style="background-color:#{{Yellowish 3}};"
| style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}}
| <div id="Dunes"></div>[[File:Dunes (h).gif]]
| <div id="Dunes"></div>[[File:Dunes (h).gif]]
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
|-  
|- style="background-color:#{{Yellowish 3}};"
| style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}}
| style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]]
| style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]]
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