Tile: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (1 revision)
mNo edit summary
Line 1: Line 1:
Basic [[Movement]] unit. If you have one tile's movement, you can move one step horizontally or vertically on grass. Diagonal movement takes 1.4 tiles.
'''Tile''', '''hex''' or '''square''' are all terms for the basic movement unit for heroes and creatures. ''Hex'' term is used mainly in combat situations when determining the distance a creature can move on the battlefield, while the term ''Square'' is used to determine the distance a hero can travel on [[adventure map]] . The term ''Tile'' can be used for both situations. It should be noted, that although ''Tile'' or ''Square'' terms are used to descripe the distance hero can travel, it is not entirely accurete, because hero travelling diagonally uses more movement points than hero traveling vertically or horizontally. See [[movement]] article for further infromation.


==Related Topics==
[[Category: Terms]]
*[[Terrain Penalties]]
 
[[Category: Adventure map]]

Revision as of 13:18, 24 March 2014

Tile, hex or square are all terms for the basic movement unit for heroes and creatures. Hex term is used mainly in combat situations when determining the distance a creature can move on the battlefield, while the term Square is used to determine the distance a hero can travel on adventure map . The term Tile can be used for both situations. It should be noted, that although Tile or Square terms are used to descripe the distance hero can travel, it is not entirely accurete, because hero travelling diagonally uses more movement points than hero traveling vertically or horizontally. See movement article for further infromation.