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{{Towns|noswitch=|noswitchwidth=}}
{{Towns|noswitch=|noswitchwidth=}}


'''Town''' typically refers to a structure on an [[Adventure Map]], where [[hero]]es can recruit [[troop]]s, replenish their [[spell point]]s, and learn new [[spell]]s. More generally, it can refer to one of the nine different ''town types'', that can be seen in the table on the right. In {{roe}}, there were only eight different town types, but {{ab}} expansion added [[Conflux]]. Moreover, unofficial [[Horn of the Abyss]] expansion added [[Cove]] and [[Factory]]. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable.
'''Town''' typically refers to a structure on an [[Adventure Map]], where [[hero]]es can recruit [[troop]]s, replenish their [[spell point]]s, and learn new [[spell]]s. More generally, it can refer to one of the nine different ''town types'', that can be seen in the table on the right. In {{roe}}, there were only eight different town types, but {{ab}} expansion added [[Conflux]]. Moreover, unofficial [[Horn of the Abyss]] expansion added [[Cove]]. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable.


Towns are also important source of [[gold]] with hall buildings producing it every day for the kingdom. If a town has a [[marketplace]], a player may trade surplus [[resource]]s for needed ones, and [[Resource Silo]] produces resources daily (but not gold). Towns have [[horde building]]s which increase units' growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map.
Towns are also important source of [[gold]] with hall buildings producing it every day for the kingdom. If a town has a [[marketplace]], a player may trade surplus [[resource]]s for needed ones, and [[Resource Silo]] produces resources daily (but not gold). Towns have [[horde building]]s which increase units' growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map.
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