Troglodyte and Infernal Troglodyte

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Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Troglodyte
 Cost per troop 

50

Attack 4
Defense 3
Damage 1–3
Health 5
Speed 4
Movement Ground
Size 1
Growth 14 (+7)
AI Value 59
 Special abilities:
Immune to blinding
• Immune to petrification
Infernal Troglodyte
 Cost per troop 

65

Attack 5
Defense 4
Damage 1–3
Health 6
Speed 5
Movement Ground
Size 1
Growth 14 (+7)
AI Value 84
 Special abilities:
Immune to blinding
• Immune to petrification
Warren  

Troglodytes and Infernal Troglodytes are the level 1 creatures of Dungeon. They are recruited from the Warren.

"Troglodytes are immune to blinding effects since they don't have eyes and 'see' their surroundings through infrared senses." RoE manual

Building the Mushroom Rings increases troglodytes' growth by 7 per week.

Special ability

In addition to the immunity to blinding, troglodytes' ability makes them able to resist Medusas' and Basilisks' petrification ability. Although Scorpicores' paralyze affects in a similar way petrify does, Troglodytes are NOT immune to it.

Heroes with a specialty

  • Shakti Shakti the Overlord has troglodytes as a specialty, which increases the attack and defense skills of any Troglodytes and Infernal Troglodytes for each level attained after 1st level and gives them a speed bonus of 1.

User commentary

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Some may find the information in this section subjective or irrelevant.

Troglodytes are among the weakest creatures in the game, even being upgraded. Moreover, they have low speed and slow down a hero on the adventure map. However, their immunity to Blind is a significant advantage which makes harder for an enemy hero to resurrect or animate their entire army, as other Dungeon units are not that weak and slow (therefore you have to kill Troglodytes before someone else, then blinding the last standing enemy).


See also: