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{{indor}} <!--{{towns|noswitch=[[file:Adventure Map Palace capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}--> '''Palace''' is a good [[alignment]] [[town]] with the [[Jarl]] and [[Oracle]] [[hero class]]es. Palace represents [[Vori]]. ''"Jarls and Oracles govern the Palaces, DESCRIPTION_ABOUT_CREATURES.''" Palace's [[native terrain]] is [[snow]]. __TOC__ <!-- ==Palace building tree== {| style="margin-right:20px; float:left;" | [[File:FactoryBuildingsTree.png|700px|left]] |} [[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] {{Town cost summary| |common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} |mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} |dwelling = {{Building cost|{{W}}<br>75|{{M}}<br>17|{{O}}<br>95|{{S}}<br>12|{{C}}<br>72|{{Gem}}<br>7|{{G}}<br>76400}} |unique = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}} |total = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}} |troop = 35770 {{G}}, 6 {{C}} }} {{clear|left}} ===Common Buildings and Mage Guild=== {{Factory common buildings}} ===Creature Dwellings=== {{Factory creature dwellings}} ===Unique Buildings=== {{Factory unique buildings}} {{clear|left}} --> ==Heroes== <!--{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} {{Palace hero table}} |}--> '''Banned secondary skills:''' Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. {{ss|Necromancy}} and <!--{{ss|Water Magic}}--> are not available for [[Jarl|Jarls]]. {{ss|Necromancy}}, <!--{{ss|Resistance}}, and {{ss|Logistics}}--> are not available for [[Oracle|Oracles]]. ==Creatures== <!--{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} {{Palace creature table}} |}--> * Tier 1a: '''Nisse''' β> '''Tomte''' (Nisse are household/farmyard creatures from Nordic folklore. They boast average stats, but are relatively quick. Tomte are great astrologers and astronomers, and craft telescopes. They can Stargaze, which influences one's fate.) * Tier 1b: '''Viking''' β> '''Einheri''' (Vikings are classic warriors of the north who have finally found a faction to reside in. They are the tankiest yet slowest level 1 creatures. They are alternatives to Nisse that can be chosen before the game, but also built alternatively in new towns without a level 1 dwelling. Einheri are warriors who have proven their worth and loyalty in battle. They are easier Reincarnate as well as being stronger than their unungraded counterpart.) * Tier 2: '''Ice Maiden''' β> '''Yuki Onna''' (Ice Maidens are elemental spirits in servitude to Vori. They [[hate]] Gogs. Yuki Onna, Japanese for "Snow Woman", gains increased [[attack]], [[speed], and [[shots]], as well as the Frost Burn ability which deals additional damage when the target enemy is surrounded.) * Tier 3: '''White Tiger''' β> '''Sabertooth''' (White Tigers are sentient beasts that are allied with Vori. They have a preemptive melee retaliation ability, similar to the [[Bounty Hunter]]. Sabertooths preemptively retaliate as well as their normal retaliation.) * Tier 4: '''Snow Elf''' β> '''High Elf''' (Snow Elves are mysterious isolationist ancestors of the [[AvLee]] [[Wood Elf|Wood Elves]]. They have a ranged retaliation ability. High Elves gain a bonus to their [[health]], [[speed]], and [[defense]], as well as retaliating first at range.) * Tier 5: Unknown * Tier 6: Unknown * Tier 7: Unknown [[Ammo Cart]] is Factory's [[war machine]]. ==Town names== Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names: {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" |- | Name_1 || Name_2 || Name_3 || Name_4 |- | Name_5 || Name_6 || Name_7 || Name_8 |- | Name_9 || Name_10 || Name_11 || Name_12 |- | Name_13 || Name_14 || Name_15 || Name_16 |- |} If there are more Palace towns on the map than possible names, they will use names taken from other towns. {{user commentary| * According to [[User_talk:Kastore|Kastore]], Factory will be transitioning into good alignment and there will be a new evil-aligned faction added at some point. '''Pros:''' * Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly. '''Cons:''' * Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).}}{{end of user commentary}} == See also == * [[Town Comparison]] * [[List of creatures]] * [[List of creatures (HotA)]] <!--* [[List of creatures (DoR)]]--> * [[List of heroes]] * [[List of heroes (HotA)]] <!--* [[List of heroes (DoR)]]--> [[Category:Palace]] __notoc__
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