Editing Visions
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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11| | {{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11| | ||
| custom_text = | | custom_text = , and along with the [[Magic Arrow]] the only only spells that belong to all [[School of magic|schools of magic]] | ||
| school = all schools | | school = all schools | ||
| exception = all schools | | exception = all schools | ||
| level = 2nd | | level = 2nd | ||
| cost = 4 | | cost = 4 | ||
| duration = 1 day | | duration = 1 day | ||
| b_effect = Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater. | | b_effect = Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater. | ||
| a_effect = Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater. | | a_effect = Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater. | ||
| e_effect = Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater. | | e_effect = Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater. | ||
}} Visions is one of the [[Spell|adventure spells]]. | }} Unofficially Visions is one of the [[Spell#Adventure spells|adventure spells]]. | ||
== Discussion == | |||
== | Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine whther or not a a stack of wandering creatures will join or flee. This can be a significant advantage later in the game, if the map is explored more rapidly than the other [[kingdom]]s. Together with [[Diplomacy]] skill, which allows wandering creatures more easily to join the hero's army, Visions can form a powerful combination allowing hero to gather an army of wandering creatures. Later in the game Visions can reveal the exact values of enemy hero's [[primary skill]]s and the number of troops in the army. It should be noted, that not even the [[Disguise]] can nullify the effect of Visions. | ||
Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine | |||
[[Category: Spells]] | [[Category: Spells]] | ||
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