Visions: Difference between revisions

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{{Air spells}}{{Spell
{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13|13
  | custom_text = , and alongside with the [[magic arrow]], are the only spells that belong to all [[School of magic|schools of magic]]
  | custom_text = .  Alongside [[Magic Arrow]], it is the only spell that belongs to all [[schools of magic]]
  | school      = all schools
  | school      = all schools
  | exception  = all schools
  | exception  = all schools
  | level      = 2nd
  | level      = 2nd
  | cost        = 4
  | cost        = 4/2
  | duration    = 1 day
  | duration    = 1 day
  | b_effect    = Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
  | b_effect    = Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
  | a_effect    = Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
  | a_effect    = Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
  | e_effect    = Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
  | e_effect    = Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
}}
}} Visions is one of the [[Spell|adventure spells]].


== User comments & debate ==
<div style="clear:left;"></div>
Be advised, this spell does NOT nullify an enemy Hero's [[Disguise]] spell. He will still see the numbers, but not the correct creature types.
== Rogue ==
A hero with at least one [[Rogue]] in the army will act as if the expert level Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.


This spell can be considered one of the neutral spells. Most of the time it will collect dust but if you have [[Diplomacy]] as a skill you can better manage the collection of extra creatures. If there are 'special' dragons such as [[Faerie Dragon]]s or [[Rust Dragon]]s or even other 7th level units one can get quite a bargain by learning beforehand that they don't have to pay valuable resources like [[Sulfur]] for their services.
{{user commentary|
 
Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine whether or not a a stack of wandering creatures will join or flee. This can be a significant advantage later in the game, if the map is explored more rapidly than the other [[kingdom]]s. Together with [[Diplomacy]] skill, which allows wandering creatures more easily to join the hero's army, Visions can form a powerful combination allowing hero to gather an army of wandering creatures. Later in the game Visions can reveal the exact values of enemy hero's [[primary skill]]s and the number of troops in the army. It should be noted, that not even the [[Disguise]] can nullify the effect of Visions.
Alternatively if you're the kind of player that demands knowing the exact numbers of enemy troops, this spell will help you pick your fights much better.
}}{{end of user commentary}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Latest revision as of 16:44, 28 February 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Visions
School:  all schools
Level:  2nd
Cost:  4/2
Duration:  1 day
 Basic effect
Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
 Advanced effect
Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
 Expert effect
Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   13
Conflux   11
Cove Horn of the Abyss   13
Factory Horn of the Abyss   13
* Without Library

Visions is a 2nd level spell. Alongside Magic Arrow, it is the only spell that belongs to all schools of magic. Visions is one of the adventure spells.

Rogue[edit]

A hero with at least one Rogue in the army will act as if the expert level Visions spell has been cast. The effect is constant, but the ability is lost if Rogues are lost or moved to another hero.

User commentary

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Some may find the information in this section subjective or irrelevant.

Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine whether or not a a stack of wandering creatures will join or flee. This can be a significant advantage later in the game, if the map is explored more rapidly than the other kingdoms. Together with Diplomacy skill, which allows wandering creatures more easily to join the hero's army, Visions can form a powerful combination allowing hero to gather an army of wandering creatures. Later in the game Visions can reveal the exact values of enemy hero's primary skills and the number of troops in the army. It should be noted, that not even the Disguise can nullify the effect of Visions.