Visions: Difference between revisions

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{{Air spells}}{{Spell
{{Air spells}}{{Spell
  | custom_text = , and alongside with the [[magic arrow]], are the only spells that belong to all [[School of magic|schools of magic]]
  | custom_text = , and alongside with the [[magic arrow]], are the only spells that belong to all [[School of magic|schools of magic]]
  | school      = all
  | school      = all schools
| exception  = all schools
  | level      = 2nd
  | level      = 2nd
  | cost        = 4
  | cost        = 4

Revision as of 15:27, 28 December 2014

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Visions
School:  all schools
Level:  2nd
Cost:  4
Duration:  1 day
 Basic effect
Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero's army. Range is equal to power or three, whichever is greater.
 Advanced effect
Same as basic effect, except an enemy hero's primary skill stats, and the composition and quantity of the hero's army can be viewed. Range is (power x 2) or three, whichever is greater.
 Expert effect
Same as advanced effect, except an enemy town's statistics and garrison composition and quantity may be viewed. Range is (power x 3) or three, whichever is greater.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Visions is a 2nd level spell, and alongside with the magic arrow, are the only spells that belong to all schools of magic.

User comments & debate

Be advised, this spell does NOT nullify an enemy Hero's Disguise spell. He will still see the numbers, but not the correct creature types.

This spell can be considered one of the neutral spells. Most of the time it will collect dust but if you have Diplomacy as a skill you can better manage the collection of extra creatures. If there are 'special' dragons such as Faerie Dragons or Rust Dragons or even other 7th level units one can get quite a bargain by learning beforehand that they don't have to pay valuable resources like Sulfur for their services.

Alternatively if you're the kind of player that demands knowing the exact numbers of enemy troops, this spell will help you pick your fights much better.