Voy

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Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Voy the Witch
Basic information:
Voy Class: Witch
Gender: Female
Race: Lizardman
Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born.
Specialty: Navigation
Specialty Navigation Receives a 5% per level bonus to navigation skill percentage.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Navigation  Basic Navigation
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Slow Slow
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Voy the Witch is a Fortress hero. Voy starts with a spell book and the spell Slow.

In Horn of the Abyss, Kinkeria replaces Voy on maps without water. You can read more here.

See also: