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| | U_health = '''20''' | | | U_health = '''20''' |
| | U_cost = 125 | | | U_cost = 125 |
| | U_special = • [[Undead]]<br>• '''[[Disease]]''' | | | U_special = • [[Undead]]<br>• [[Disease]] |
| | No_shots = | | | No_shots = |
| | No_ushots = | | | No_ushots = |
| }} | | }} |
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| {{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}}
| | '''Walking Dead and Zombies''' are level 2 creatures of [[Necropolis town]]. They are recruited from the [[Graveyard]]. |
| '''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]]. | |
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| ''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
| | Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense |
| | ratings reduced by two for a period of three rounds. |
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| == Special Ability: Disease == | | ===== Special ability disease ===== |
| Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.
| | Zombies have disease [[special ability]], which may occur after the stack have attacked target creature stack and before the stack has chance to [[Retaliation|retaliate]]. The attack has 20% chance of causing the target to become ill, which causes the target stack to have their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. Disease can only be removed with [[Cure]] spell. |
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| == Heroes with a specialty ==
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| *{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a [[speed]] bonus of 1.
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Walking Dead render.gif
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| </gallery>
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| {{user commentary|
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| Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.
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| }}{{end of user commentary}}
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| {{creature 'see also'|up=* [[Cloak of the Undead King]]}}
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| * [[Comparison of Level 2 Creatures]]
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| * [[Churchyard]] {{withhota}}
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| | == See also == |
| | * [[List of creatures]] |
| | * [[List of creatures (HotA)]] |
| [[Category: Creatures]] | | [[Category: Creatures]] |
| __NOTOC__ | | __NOTOC__ |