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== Join, Negotiate or Flee == When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature's attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings. * '''Join''': The wandering creatures are willing to become a part of hero's army for free. * '''Negotiate''': The wandering creatures are willing to become a part of hero's army in exchange for [[gold]]. * '''Flee''': The wandering creatures are willing to disappear without fighting the combat. There are two checks which determine a wandering creature's behaviour. The first determines whether the wandering creature fights the hero or takes some other action, and the second determines what that action is. ===== The first check ===== The first check simply compares the wandering creature's '''mood''' with the hero's '''charisma'''. If charisma is equal to or greater than mood, the wandering creature will try not to fight. '''Mood''' is a random number determined at the start of a game from a range set by the mapmaker. Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10. '''Charisma''' is based loosely on the ratio of [[AI_value#Army_Strength|army strengths]] plus two diplomatic factors. Base charisma in brief (see below for full details): * A player army of a third or less the strength of the wandering creature gives a base charisma of -3. * Between one third and one half gives a base charisma of -2. * Between one half and equal gives a base charisma of -1. * A hero's army which is more powerful than the wandering creature gives a base charisma between 0 and 11. The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on 'sympathy': 1 for at least one of the same creature type in the hero's army, 2 for over half the army being that type, and 0 otherwise. ===== The second check ===== Having determined that the hero's charisma is greater than or equal to the wandering creature's mood (and therefore the wandering creature doesn't want to fight), the game then compares the diplomatic factors (see above) to the creature's mood to determine whether they try to join the hero or simply run away. If the diplomatic factors are equal to (or greater than) mood, the wandering creature will try to '''join''', failing by 1 or 2 means the wandering creature will try to '''negotiate''', and failing by more than 2 means they will '''flee'''. === Full Calculation and factors === {| class="wikitable" style="margin: 0 0 0 1em; float:right; width:400px;" ! colspan=2 | Mood values (M) |- | colspan=2 style="padding-left: 0.5em; font-size:90%;" | A value that is set by the map creator for each wandering monster.<br>β’ Default level is 'Aggressive'.<br>β’ If the M-value is a range, a random number is picked at the beginning of the battle. |- ! style="padding-left: 0.5em; width:75px;" | M ! style="padding-left: 0.5em;" | Aggression level |- | style="padding-left: 0.5em;" | -4 | style="padding-left: 0.5em;" | Compliant |- | style="padding-left: 0.5em;" | 1β7 | style="padding-left: 0.5em;" | Friendly |- | style="padding-left: 0.5em;" | 1β10 | style="padding-left: 0.5em;" | Aggressive |- | style="padding-left: 0.5em;" | 4β10 | style="padding-left: 0.5em;" | Hostile |- | style="padding-left: 0.5em;" | 10 | style="padding-left: 0.5em;" | Savage |- | colspan=2 style="background-color:darkgray;" | |- ! colspan=2 | Sympathy values (S<sub>y</sub>) |- | colspan=2 style="padding-left: 0.5em; font-size:90%;" | How many of the hero's creatures are from the same creature type as the wandering creature (upgraded does not matter)?<br>β’ Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types. |- ! style="padding-left: 0.5em;" | S<sub>y</sub> ! style="padding-left: 0.5em;" | Sympathy description |- | style="padding-left: 0.5em;" | 0 | style="padding-left: 0.5em; font-size:90%;" | Zero |- | style="padding-left: 0.5em;" | 1 | style="padding-left: 0.5em; font-size:90%;" | At least one |- | style="padding-left: 0.5em;" | 2 | style="padding-left: 0.5em; font-size:90%;" | Over 50% of the hero's creatures |} {| class="wikitable" style="margin: 0 0 0 1em; float:right; width:400px;" |- ! colspan=2 | Strength values (S<sub>t</sub>) |- | colspan=2 style="padding-left: 0.5em; font-size:90%;" | A value based on the relative strength of the 2 armies (See equation for 'k' to left).<br>β’ '*' means rounded down'' |- ! style="padding-left: 0.5em;" | S<sub>t</sub> ! style="padding-left: 0.5em;" | k |- | style="padding-left: 0.5em;" | 11 | style="padding-left: 0.5em;" | k β₯ 7 |- | style="padding-left: 0.5em;" | 2 × (k-1)<sup>*</sup> | style="padding-left: 0.5em;" | 1 β€ k < 7 |- | style="padding-left: 0.5em;" | -1 | style="padding-left: 0.5em;" | 0.5 β€ k < 1 |- | style="padding-left: 0.5em;" | -2 | style="padding-left: 0.5em;" | 0.333 β€ k < 0.5 |- | style="padding-left: 0.5em;" | -3 | style="padding-left: 0.5em;" | k < 0.333 |- | colspan=2 style="background-color:darkgray;" | |- ! colspan=2 | Diplomacy values (D) |- | colspan=2 style="padding-left: 0.5em; font-size:90%;" | The level of the Diplomacy skill.<br>β’ Add +1 if playing on Easy difficulty and not having Expert Diplomacy |- ! style="padding-left: 0.5em;" | D ! style="padding-left: 0.5em;" | [[Diplomacy]] level |- | style="padding-left: 0.5em;" | 1 | style="padding-left: 0.5em;" | No [[Diplomacy]] skill |- | style="padding-left: 0.5em;" | 2 | style="padding-left: 0.5em;" | Basic level [[Diplomacy]] |- | style="padding-left: 0.5em;" | 3 | style="padding-left: 0.5em;" | Advanced level [[Diplomacy]] |- | style="padding-left: 0.5em;" | 4 | style="padding-left: 0.5em;" | Expert level [[Diplomacy]] |} ==== Possible Creature Actions ==== {{Math|C < M β Creatures will fight}} :* C is the Charisma value (see equation below) :* M is the Mood value (see chart on right) {{Math|C β₯ M β 3 possible outcomes}} # Stack will '''join''' if S<sub>y</sub> + D β₯ M # Stack will '''negotiate''' if S<sub>y</sub> + D + 2 β₯ M # Stack will '''flee''' if S<sub>y</sub> + D + 2 < M ==== Supporting Equations ==== {{Math|C <nowiki>=</nowiki> S<sub>t</sub> + D + S<sub>y</sub>}} :* S<sub>t</sub> is is strength value (see table to right) :* D is [[Diplomacy]] value (see table to right) :* S<sub>y</sub> is Sympathy value (see table to right) {{Math|k <nowiki>=</nowiki> H × Hero army Strength</sub> / AI army Strength}} :* H is hero strength value (see equation below) :* NOTE: The army strength is the sum of AI creature values. {{Math|H <nowiki>=</nowiki> {{sqrt|(1 + 0.05 × A) × (1 + 0.05 × D)}}}} :* A is the hero's [[Primary skills|attack skill]] value :* D is the hero's [[Primary skills|defense skill]] value === External links === * [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]] [[Category: Terms]] __NOTOC__
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