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Wandering creature
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===== The second check ===== Having determined that the hero's charisma is greater than or equal to the wandering creature's mood (and therefore the wandering creature doesn't want to fight), the game then compares the diplomatic factors (see above) to the creature's mood to determine whether they try to join the hero or simply run away. If the diplomatic factors are equal to (or greater than) mood, the wandering creature will try to '''join''', failing by 1 or 2 means the wandering creature will try to '''negotiate''', and failing by more than 2 means they will '''flee'''.
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