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#REDIRECT[[Terrain#Water]]
'''Water''' is typically considered as one of the basic [[terrain]]s, that heroes can travel on. To move through water covered terrain a hero must sail on a [[boat]], cast [[Water Walk]] spell or wear the [[Boots of Levitation]]. However, only hero on board a boat can end his movement on water while a levitating hero must end his movement on firm ground. It should be noted, that shroud on the water body between the land can still be present when starting the movement.
 
While sailing on boat the hero can:
* gather [[Flotsam]], which may provide {{W}} [[wood]] and/or {{G}} [[gold]]
* gather [[Sea Chest]]s, which may provide {{G}} gold or an treasure class [[artifact]]
* rescue a [[Shipwreck Survivor]], who will always provide an artifact as a reward
* search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for gold and artifacts
* meet up with [[Mermaids]] for a [[luck]] bonus
* investigate [[Buoy]]s and get better [[morale]]
* visit [[Sirens]], which causes the hero to lose 30% (rounded down) of each stack in hero's army and gain experience equal to the health of the lost troops.
* go through one [[Whirlpool]] and end up in another.
* read [[Ocean bottle]]s.
 
Almost all adventure mab objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.
 
Unlike [[movement]] on land, the [[speed]] of the creatures in the hero's army does not affect movement on water.
 
== See Also ==
* [[Navigation]]
* [[Lighthouse]]
* [[Shipyard]]
 
[[Category: Terrains]]
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