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#REDIRECT[[Terrain#Water]]
Heroes may sail on a [[boat]], cast [[Water Walk]] or wear the [[Boots of Levitation]].
 
While sailing a hero can:
* investigate [[Flotsam]], and [[Sea Chest]]s which will usually provide [[Wood]] and [[Gold]]
* rescue a [[Shipwreck Survivor]] who will always provide an [[artifacts|Artifact]] as a reward
* search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for [[Gold]] and [[Artifacts]]
* Meet up with [[Mermaids]] for a [[Luck]] bonus
* Investigate [[Buoy]]s and get better [[Morale]]
* Visit [[Sirens]], lose part of his army and gain [[Experience]] in return.
* Go through one [[Whirlpool]] and end up in another.
 
'''Note:''' Almost all objects that are normally placed on dry land can be placed on water and still function as normal. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]].
 
When a hero casts a spell to cross water, or walks across with the [[Boots of Levitation]], he must always have enough movement to reach land in the same turn. Unlike [[Movement]] on land, the [[Speed]] of the creatures in the hero's army doesn't affect [[Movement]] on water.
 
 
==See Also==
*[[Navigation]]
*[[Lighthouse]]
*[[Shipyard]]
 
[[Category: Adventure map]]
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