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'''Water''' is typically considered as one of the basic [[terrain]]s, that heroes can travel on. To move through water covered terrain a hero must sail on a [[boat]], cast [[Water Walk]] spell or wear the [[Boots of Levitation]]. However, only hero on board a boat can end his movement on water while a levitating hero must end his movement on firm ground. It should be noted, that shroud on the water body between the land can still be present when starting the movement.
#REDIRECT[[Terrain#Water]]
 
While sailing on boat the hero can:
* gather [[Flotsam]], which may provide {{W}} [[wood]] and/or {{G}} [[gold]]
* gather [[Sea Chest]]s, which may provide {{G}} gold or an treasure class [[artifact]]
* rescue a [[Shipwreck Survivor]], who will always provide an artifact as a reward
* search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for gold and artifacts
* meet up with [[Mermaids]] for a [[luck]] bonus
* investigate [[Buoy]]s and get better [[morale]]
* visit [[Sirens]], which causes the hero to lose 30% (rounded down) of each stack in hero's army and gain experience equal to the health of the lost troops.
* go through one [[Whirlpool]] and end up in another.
* read [[Ocean bottle]]s.
 
'''Note:''' Almost all objects that are normally placed on dry land can be placed on water and still function as normal. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]].
 
When a hero casts a spell to cross water, or walks across with the [[Boots of Levitation]], he must always have enough movement to reach land in the same turn. However, any potential shroud in the water body between the land can still be present when starting the movement.
 
Unlike [[Movement]] on land, the [[Speed]] of the creatures in the hero's army doesn't affect [[Movement]] on water.
 
 
==See Also==
*[[Navigation]]
*[[Lighthouse]]
*[[Shipyard]]
 
[[Category: Terrains]]

Latest revision as of 01:59, 8 December 2023

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