Heroes of Might, Not Magic (Allies)

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Heroes of Might, Not Magic (Allies)
6 Total Players / 6 Human Players
6
6
Size 2 (72×72) - M
Underground enabled
Scenario Description
An evil sorcerer has siphoned all the magic from this land into his Vial of Dragon Blood. The only way to get the magic back is to unite all the towns in battle against him. However, each town thinks they can rule this land better than the other.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies: RedOrange/ BlueGreen/ PurpleTeal
Enemies: 1: RedOrange/ 2: BlueGreen/ 3: PurpleTeal