Template:Creature bank
Usage[edit | hide | hide all]
{{Creature bank
| width=
| image= (defaults to {{watchable|{{PAGENAME}}.webp}})
| content=
{{Creature bank row (see [[:Template:Creature bank row]]}}
| vs= (defaults to [[file:{{PAGENAME}}_(vs).png]])
| name= (defaults to {{PAGENAME}})
| event= (the event text when visiting)
| noupgrade= (when present, removes text relating to a potentially upgraded creature stack)
| grid= (Which combat grid to show. Defaults to 1. See [[Category: Combat grids]])
| nogrid= (when present, removes the combat grid picture and all text about army placement (e.g. for [[Black Tower]]))
| nolevels= (when present, removes the text about selecting the object's level in the map editor (e.g. for [[Churchyard]]))
}}
Example[edit | hide]
| Crypt | ||||||||
|---|---|---|---|---|---|---|---|---|
| Media:Crypt (sand).webp | ||||||||
| % | Guards | Content | XP | |||||
| 30 % |
|
1500 |
480 | |||||
| 30 % |
|
2000 |
540 | |||||
| 30 % |
|
2500 Artifact (t) |
750 | |||||
| 10 % |
|
5000 Artifact (t) |
900 | |||||
| Visiting Scheme | ||||||||
| ||||||||
| Event | ||||||||
| You tentatively approach the burial crypt of ancient warriors. Do you want to search the graves? * * * Upon defeating the undead guardians you spend several hours searching the graves and find nothing. Such a despicable act reduces your army's morale. | ||||||||
| Black Tower | ||||||||
|---|---|---|---|---|---|---|---|---|
| Media:Black Tower.webp | ||||||||
| % | Guards | Content | XP | |||||
| 30 % |
|
2000 Artifact (m) |
180 | |||||
| 30 % |
|
2250 Artifact (m) |
180 | |||||
| 30 % |
|
3500 Artifact (m) |
250 | |||||
| 10 % |
|
3750 Artifact (m) |
300 | |||||
| Visiting Scheme | ||||||||
| ||||||||
| Event | ||||||||
| You stand in front of a dragon's dwelling. The vicious creature is terrorising the surrounding lands. Would you like to battle it? * * * A dragon once lived in this tower, however now it is empty and holds nothing of interest. | ||||||||
Black Tower is an adventure map location commonly known as a creature bank.

The guards are divided into five stacks (red hexes). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost
).
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
In Horn of the Abyss, the object's level can be preset by a map-maker.

