Yog's Journal

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Entry Message
On the Run
1 I have been on the run for four days now, and still there is no sign of the town my friend spoke of. Still I must press on, for I have learned that the academy has sent an army commanded by one of their most adept mages, a Wizard named Aine, to hunt me down. My only hope is to find this elusive town so that I can lose Aine and raise my own army to get through the border.
2 We arrived at Padon not too long ago. So far everything is going well, although the army is taking longer to build than I would like. However, I don't think the border gate will hold off Aine's forces much longer. No doubt she will devise a way to get through it. This morning I sent a scout across the border into Krewlod to find an isolated city, a place where I can hold out at until Aine tires of searching for me. The sooner I get out of Bracada, the better off I will be.
3 Late last night my scout returned with the good news that a city named Groa lies east of Krewlod's border. He also warned me that the border is indeed heavily guarded. Although the scout couldn't identify every troop in the garrison, he did see signs of Titans, Naga Queens, and Arch Magi. I must be well prepared before I can assault the garrison.
4 I am resting my army before we begin the battle to cross the border. Just as my scout reported, the border garrison is heavily guarded. Although my troops look apprehensive, I think they will hold together. If... when we get across the border, their morale will hopefully improve.
4
(con't)
The battle was indeed fierce. I did not expect to lose as many troops as I did. I must be more careful next time. But for now it is done. I have made it across the border. I just hope the academy doesn't attempt to cross the border too, if they haven't already. This area isn't that well traveled, and it would probably take a while before the Duke of Krewlod realizes that Aine has invaded his territory.
5 My scout has advised me to head south because an army of this size cannot pass through the mountains. A two-to-four day march south will take me to the entrance of the valley leading to the city of Groa.
6 It is almost over. The scout's map indicates this to be the entrance to Groa's valley. I will gather my generals and enter the gates of my new home.
7 This battle could have been avoided. All I wanted was to hold out here until the search for me relented a bit; there was no need for bloodshed. The townspeople must have been truly frightened to send out so many Ancient Behemoths. Well, if an army marched up to my home I suppose I too would be alarmed, but the town's defenses are now crippled with most of their Ancient Behemoths gone. When my troops are rested I will plan an attack upon the city of Groa, because who knows what else they may unleash on me if I allow them another opportunity to take the initiative.
The Meeting
8 My scouts report that there are several routes leading to Ulgak, but large garrisons guard them all. Krewlod must be expecting a major threat if it all its forces are on alert! I much reach the capital quickly to offer my assistance.
9 My scouts reported have returned with very disturbing news. Krewlod is readying its military to go to war with my army and me. I have been tricked! Duke Winston Boragus lured me here with his invitation to join him, and now I find myself surrounded by hostile forces. I don't know why I should be the target of such a ploy, but I mean to find out. I will fight my way to Winston Boragus' doorstep and cut his treacherous throat!
10 I tried getting past the garrison, but the Barbarians have packed them pretty tight. I again considered finding a pass through the mountains, but my army is just too large to survive such a trek. Fortunately I spotted some caves leading to underground tunnels. It may be that my luck is turning around because these caves don't look to be guarded.
11 I would think that my being this close to the capital would attract Winston Boragus' attention. Well, I'm not just going to sit here while they prepare an attack. I'm going to make this Barbarian pay for duping me!
A Tough Start
12 I sent my scouts out yesterday to search the countryside while I search the town, but we haven't found any sign of Alendora.
13 All but one of my scouts have returned to report they have been unable to locate Alendora. Hopefully the last scout is delayed because he is having better luck.
14 Just when I was beginning to fear that my last scout had been killed, he returned with the news that he found Alendora. Unfortunately, the man was so exhausted from his travels he managed only to blurt out something about a cave before collapsing. I ordered him to get some sleep and report to me first thing in the morning.
15 I had the scout who located Alendora brought before me after he had a proper rest. His more detailed report gave the exact location of the cave, North off the main road.
Falor and Terwen
16 Fortifying my position wasn't difficult, for the mountains make an effective barrier. However, my scouts brought back information that suggests the rest of my quest will not be as easy. For me to gain access to Falor and Terwen's underground lair, I must visit a Keymaster's tent located deep in enemy territory.
17 It has been a while since my last journal entry, but I have been very busy. The Erathian army attacked me sooner than I thought. It looks as if my luck is taking a turn for the better, though. I found a cave in the middle of the lake. It was good thing too because Falor and Terwen are both down here somewhere.
Returning to Bracada
18 I have sent my scouts out into Bracada hoping to get some good intelligence on where Aine is and what she is planning. While I am waiting for them to return, I will build up my army.
19 My scouts returned a few hours ago without any information on Aine. She apparently knew that I was scouting for her and used magic to avoid detection. The only useful thing my scouts had to report was that all of Bracada's cities were preparing for a war. I don't want to spend any more time in my former homeland than necessary, so I will send out my scouts out again to locate Beleg and Orruk.
20 My scouts have found Beleg and Orruk: they are due south from my city. I am fortunate to have located them so quickly. The sooner I get out of Aine's reach, the better.