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Arrow tower damage depends on the number of "structures" - buildings built in a town. Not all buildings affect the Arrow tower damage, among them:
Arrow tower damage depends on the number of "structures" - buildings built in a town. Not all buildings affect the Arrow tower damage, among them:
*All upgrades of [[Creature Dwelling]]s, [[Mage Guild]] and [[Town Hall]].
*All [[Creature Dwelling]]s, [[Mage Guild]] and [[Town Hall]].
*[[Horde Building]]s ({{withhota}} except [[Vault of Ashes]]).
*[[Horde Building]]s.
*[[Citadel]] and [[Castle (structure)|Castle]], since they are [[Fort]] upgrades.
*[[Citadel]] and [[Castle (structure)|Castle]], since they are [[Fort]] upgrades.
*A few towns have several Specific buildings which are upgrades of the other buildings (e.g. [[Brotherhood of  the Sword]], [[Fountain of Fortune]])  
*Few towns have several Specific buildings, which are upgrades of the other buildings (e.g. [[Brotherhood of  the Sword]], [[Fountain of Fortune]])  


{| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:left;"
{| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:center;"
|- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}}"
|- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}}"
! width=165 rowspan="2"| Common buildings, which are structures
! width=120 rowspan="2"| Common buildings, which are structures
! rowspan="2"| Town
! width=40 rowspan="2"| Town
! width=460 colspan="2"| Town Specific buildings, which are:  
! width=150 colspan="2"| Town Specific buildings, which are:  
|-
|-
! width=200 align=center style="background-color:#{{Purple 1}}; color:white; height:25px" | Structures !! width=160 align=center style="background-color:#{{Purple 1}}; color:white; height:25px" | Not structures
! width=120 align=center style="background-color:#{{Purple 1}}; color:white; height:25px" | Structures !! width=120 align=center style="background-color:#{{Purple 1}}; color:white; height:25px" | Not structures
|-  
|-  
| rowspan="11" style="padding-left:10px;" | [[Blacksmith]],<br />[[Creature Dwelling]]s (x7),<br />[[Grail building]],<br />[[Mage Guild]],<br />[[Marketplace]],<br />[[Resource Silo]],<br />[[Tavern]],<br />[[Town Hall]] || {{town|Castle|noname=}} || [[Lighthouse]], [[Shipyard]], [[Stables]] || [[Brotherhood of the Sword]],<br />[[Griffin Bastion]]
| rowspan="10"| [[Blacksmith]], [[Creature Dwelling]]s, [[Grail building]], [[Mage Guild]], [[Marketplace]], [[Resource Silo]], [[Tavern]], [[Town Hall]] || [[File:Town portrait Castle small.gif|link=Castle|40px]] || [[Lighthouse]], [[Shipyard]], [[Stables]] || [[Brotherhood of the Sword]], [[Griffin Bastion]]
|- style="background-color:#{{Purple 4}}"  
|- style="background-color:#{{Purple 4}}"  
| {{town|Rampart|noname=}} || [[Mystic Pond]], [[Treasury]] || [[Fountain of Fortune]],<br />[[Miners' Guild]], [[Dendroid Saplings]]  
| [[File:Town portrait Rampart small.gif|link=Rampart|40px]] || [[Mystic Pond]], [[Treasury]] || [[Fountain of Fortune]], [[Miners' Guild]], [[Dendroid Saplings]]  
|-
|-
| {{town|Tower|noname=}} || [[Artifact Merchants]], [[Library]],<br />[[Lookout Tower]], [[Wall of Knowledge]] || [[Sculptor's Wings]]  
| [[File:Town portrait Tower small.gif|link=Tower|40px]] || [[Artifact Merchants]], [[Library]], [[Lookout Tower]], [[Wall of Knowledge]] || [[Sculptor's Wings]]  
|- style="background-color:#{{Purple 4}}"  
|- style="background-color:#{{Purple 4}}"  
| {{town|Inferno|noname=}} || [[Brimstone Stormclouds]],<br />[[Castle Gate]], [[Order of Fire]] || [[Birthing Pool]], [[Cages]]  
| [[File:Town portrait Inferno small.gif|link=Inferno|40px]] || [[Brimstone Stormclouds]], [[Castle Gate]], [[Order of Fire]] || [[Birthing Pool]], [[Cages]]  
|-  
|-  
| {{town|Necropolis|noname=}} || [[Cover of Darkness]], [[Shipyard]],<br>[[Necromancy Amplifier]], [[Skeleton Transformer]] || [[Unearthed Graves]]
| [[File:Town portrait Necropolis small.gif|link=Necropolis|40px]] || [[Cover of Darkness]], [[Necromancy Amplifier]], [[Shipyard]], [[Skeleton Transformer]] || [[Unearthed Graves]]
|- style="background-color:#{{Purple 4}}"
|- style="background-color:#{{Purple 4}}"
| {{town|Dungeon|noname=}} || [[Artifact Merchants]],<br />[[Battle Scholar Academy]], [[Mana Vortex]],<br />[[Portal of Summoning]] || [[Mushroom Rings]]
| [[File:Town portrait Dungeon small.gif|link=Dungeon|40px]] || [[Artifact Merchants]], [[Battle Scholar Academy]], [[Mana Vortex]], [[Portal of Summoning]] || [[Mushroom Rings]]
|-  
|-  
| {{town|Stronghold|noname=}} || [[Ballista Yard]], [[Escape Tunnel]],<br />[[Freelancer's Guild]], [[Hall of Valhalla]] || [[Mess Hall]]
| [[File:Town portrait Stronghold small.gif|link=Stronghold|40px]] || [[Ballista Yard]], [[Escape Tunnel]], [[Freelancer's Guild]], [[Hall of Valhalla]] || [[Mess Hall]]
|- style="background-color:#{{Purple 4}}"
|- style="background-color:#{{Purple 4}}"
| {{town|Fortress|noname=}} || [[Blood Obelisk]], [[Cage of Warlords]],<br />[[Glyphs of Fear]], [[Shipyard]] || [[Captain's Quarters]]
| [[File:Town portrait Fortress small.gif|link=Fortress|40px]] || [[Blood Obelisk]], [[Cage of Warlords]], [[Glyphs of Fear]], [[Shipyard]] || [[Captain's Quarters]]
|-  
|-  
| {{town|Conflux|noname=}} || [[Artifact Merchants]], [[Magic University]],<br />[[Shipyard]], [[Vault of Ashes]]{{-wh}} || [[Garden of Life]]  
| [[File:Town portrait Conflux small.gif|link=Conflux|40px]] || [[Artifact Merchants]], [[Magic University]], [[Shipyard]], [[Vault of Ashes]]{{-wh}} || [[Garden of Life]]  
|- style="background-color:#{{Purple 4}}"
|- style="background-color:#{{Yellowish 1}}"
| {{town|Cove|noname=}}{{wh}}{{---}} || [[Grotto]], [[Shipyard]], [[Thieves' Guild (Cove building)|Thieves' Guild]] || [[Gunpowder Warehouse]],<br />[[Pub]], [[Roost]]
| [[File:Town portrait Cove small.gif|link=Cove|40px]] || [[Grotto]], [[Shipyard]], [[Thieves' Guild (Cove building)|Thieves' Guild]] || [[Pub]], [[Roost]]
|-
| {{town|Factory|noname=}}{{wh}}{{---}} || [[Artifact Merchants]], [[Bank]],<br />[[Mana Generator]], 8th [[Creature Dwelling]] || [[Pen]]
|}
|}


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{| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:center;"
{| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:center;"
|- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}}"
|- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}}"
! Town
! width=40 | Town
! width=100 | Number of structures
! width=100 | Number of structures
! width=150 | Primary Arrow tower damage range  
! width=150 | Primary Arrow tower damage range  
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| [[File:Town portrait Fortress small.gif|link=Fortress|40px]] || 18 || 46..92 || 24..48
| [[File:Town portrait Fortress small.gif|link=Fortress|40px]] || 18 || 46..92 || 24..48
|-  
|-  
| [[File:Town portrait Conflux small.gif|link=Conflux|40px]] || 17<br />''(18{{-wh}})'' || 44..88<br />''(46..92{{-wh}})'' || 22..44<br />''(24..48{{-wh}})''
| [[File:Town portrait Conflux small.gif|link=Conflux|40px]] || 17 (18{{-wh}}) || 44..88 (46..92{{-wh}}) || 22..44 (24..48{{-wh}})
|- style="background-color:#{{Purple 4}}"
|- style="background-color:#{{Yellowish 1}}"
| {{---}}{{-}}{{-}}[[File:Town portrait Cove small.gif|link=Cove|40px]]{{-wh}} || 17 || 44..88 || 22..44
| [[File:Town portrait Cove small.gif|link=Cove|40px]] || 18 || 46..92 || 24..48
|-
| {{---}}{{-}}{{-}}[[File:Town portrait Factory small.gif|link=Factory|40px]]{{-wh}} || 18 || 46..92 || 24..48
|}
|}


The Arrow tower damage cannot be changed by any other damage modificator. The [[Defense]] parameter of their targets is always ignored. Despite the right-click tip says that an Arrow tower has 10 [[Attack]], final damage remains unmodified. [[Archery]] or the [[Artillery]] secondary skills do not affect the damage as well, but a defending hero with [[Artillery]] skill is able to control the Arrow towers during a siege. Arrow towers cannot deliver a [[Luck|lucky strike]].  
The Arrow tower damage cannot be changed by any other damage modificator. The [[Defense]] parameter of their targets is always ignored. Despite the right-click tip says that an Arrow tower has 10 [[Attack]], final damage remains unmodified. [[Archery]] or the [[Artillery]] secondary skills do not affect the damage as well, but a defending hero with [[Artillery]] skill is able to control the Arrow towers during a siege. Arrow towers cannot deliver a [[Luck|lucky strike]].  


The only exception is a '''bug''', which cause the troops under command of a hero with [[Armorer]] secondary skill take additional damage from the Arrow tower attack. Troops, which are buffed by [[Air Shield]] spell or are [[Petrify|petrified]] take additional damage as well. ''(Fixed in {{hota}}).''
The only exception is a '''bug''', which cause the troops under command of a hero with [[Armorer]] secondary skill take additional damage from the Arrow tower attack. Troops, which are buffed by [[Air Shield]] spell or are [[Petrify|petrified]] take additional damage as well.


== Arrow towers under the AI control ==
== Arrow towers under the AI control ==
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After the calculations AI chooses a target with the highest calculated priority. If there are several troops with the equal priority, then the AI will choose a stack, which was placed in the rightmost slot of the hero's army.
After the calculations AI chooses a target with the highest calculated priority. If there are several troops with the equal priority, then the AI will choose a stack, which was placed in the rightmost slot of the hero's army.


Knowing this and considering the fact that the AI prefers to target shooters, it might be a good decision to fill your empty rightmost slots with ranged troops with a single unit in each of them. The other possible way of saving the friendly ranged stacks is to move forward, closer to the primary Arrow tower, a powerful stack of tier 1 troops or a [[flying]] stack.
Knowing this and considering the fact that the AI prefers to target shooters, it might be a good decision to fill your empty rightmost slots with ranged troops with a single unit in each of them. The other possible way of saving the friendly ranged stacks is to move forward, closer to the primary Arrow tower, a powerful stack of tier 1 troops or a [[flying]] stack.  
 
== Appearance ==
Each faction's arrow towers will appear to be garrisoned by a different creature, typically the lowest-level [[Ranged]] creature available to that town (with a few exceptions: Tower, Dungeon, and Factory). This is purely cosmetic, and the towers do not have any of the effects from their creatures; for example, [[Necropolis]] towers do not have a Death Cloud effect despite appearing to be garrisoned by [[Lich]]es.
 
Here is a list of each creature that appears in Arrow towers:
 
{| cellpadding=0 cellspacing=0 style="background-color:#{{Purple 3}}; border: 1px solid black; text-align:left;"
|- align=center style="background-color:#{{Purple 1}}; color:white; height:25px; border: 2px solid #{{green 1}};"
! Town
! width=165 | Creature
|-
| {{town|Castle|noname=}} || style="padding-left:10px" | {{cn|Archer}}
|- style="background-color:#{{Purple 4}}"
| {{town|Rampart|noname=}} || style="padding-left:10px" | {{cn|Wood Elf}}
|-
| {{town|Tower|noname=}} || style="padding-left:10px" | {{cn|Mage}}
|- style="background-color:#{{Purple 4}}"
| {{town|Inferno|noname=}} || style="padding-left:10px" | {{cn|Gog}}
|-
| {{town|Necropolis|noname=}} || style="padding-left:10px" | {{cn|Lich}}
|- style="background-color:#{{Purple 4}}"
| {{town|Dungeon|noname=}} || style="padding-left:10px" | {{cn|Medusa}}
|-
| {{town|Stronghold|noname=}} || style="padding-left:10px" | {{cn|Orc}}
|- style="background-color:#{{Purple 4}}"
| {{town|Fortress|noname=}} || style="padding-left:10px" | {{cn|Lizardman}}
|-
| {{town|Conflux|noname=}} || style="padding-left:10px" | {{cn|Storm Elemental}}
|- style="background-color:#{{Purple 4}}"
| {{town|Cove|noname=}}{{wh}} || style="padding-left:10px" | {{cn|Corsair}}
|-
| {{town|Factory|noname=}}{{wh}} || style="padding-left:10px" | {{cn|Gunslinger}}
|}


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== {{hota}} ==
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