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{{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}} {{TownNew | name = Castle | alignment = Good | class_1 = Knight | class_1_plural = Knights | class_2 = Cleric | class_2_plural = Clerics | country = Erathia | description = Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | source = Restoration of Erathia | page = 84 | terrain = Grass | commonGold = 37000 | commonWood = 45 | commonOre = 40 | mageGold = 5000 | mageWood = 20 | mageOre = 20 | mageMercury = 18 | mageSulfur = 18 | mageCrystal = 18 | mageGems = 18 | dwellingGold = 61500 | dwellingWood = 47 | dwellingOre = 52 | dwellingMercury = 24 | dwellingSulfur = 24 | dwellingCrystal = 29 | dwellingGems = 24 | uniqueGold = 7500 | uniqueWood = 35 | uniqueOre = 10 | uniqueMercury = - | uniqueSulfur = - | uniqueCrystal = - | uniqueGems = - | totalGold = 111000 | totalWood = 147 | totalOre = 122 | totalMercury = 42 | totalSulfur = 42 | totalCrystal = 47 | totalGems = 42 | troopGold = 29580 | troopWood = - | troopOre = - | troopMercury = - | troopSulfur = - | troopCrystal = - | troopGems = 6 | sp_banned_1_1 = Bloodlust | sp_banned_1_2 = Curse | sp_banned_2_1 = Death Ripple | sp_banned_3_1 = Animate Dead | sp_banned_4_1 = Armageddon | sl_banned_4_1 = Armageddon | name_1 = Alexandretta | name_2 = Armitage | name_3 = Brettonia | name_4 = Castellatus | name_5 = Claxton | name_6 = Cornerstone | name_7 = Dunwall | name_8 = Gateway | name_9 = Highcastle | name_10 = Kanan | name_11 = Kildare | name_12 = Middleheim | name_13 = Transom | name_14 = Whistledale | name_15 = Whitemoon | name_16 = Whitestone }} {{user commentary| * With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. * Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures. * Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. * Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page --> '''Pros:''' * Many useful creature specialties. * Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. * Fairly tough 1st level unit. * [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes. * [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. '''Cons:''' * Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week. * The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. * No units with immunity or resistance. * Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. * Fragile ranged units. * Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. }}{{end of user commentary}} {{Town 'see also'}} [[Category: Castle]] __notoc__
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