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Spells cast by Master Genie are random, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
Spells cast by Master Genie are random, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.


{| cellpadding=2 cellspacing=0 style="background-color:#{{Teal 3}}; color:#{{Teal 1}}; text-align:center;"
{{Table|Spell|Lvl|School|align=left|float=none}}
|+Master Genie's Spells:
|+Master Genie's Spells:
|- style="background-color:#{{Teal 2}};"
 
! Spell
{{Table row|{{Sn|Bless}}             |1|Water Magic}}
! Lvl
{{Table row|{{Sn|Bloodlust}}         |1|Fire Magic}}
! School
{{Table row|{{Sn|Cure}}             |1|Water Magic}}
|-
{{Table row|{{Sn|Haste}}             |1|Air Magic}}
| style="text-align:left;" | {{Sn|Bless}} || 1 || Water
{{Table row|{{Sn|Protection from Fire}} |1|Fire Magic}}
|-
{{Table row|{{Sn|Protection from Water}} {{-}} |1|Water Magic}}
| style="text-align:left;" | {{Sn|Bloodlust}} || 1 || Fire
{{Table row|{{Sn|Shield}}           |1|Earth Magic}}
|-
{{Table row|{{Sn|Stone Skin}}       |1|Earth Magic}}
| style="text-align:left;" | {{Sn|Cure}} || 1 || Water
{{Table row|{{Sn|Fortune}}           |2|Air Magic}}
|-
{{Table row|{{Sn|Precision}}         |2|Air Magic}}
| style="text-align:left;" | {{Sn|Haste}} || 1 || Air
{{Table row|{{Sn|Protection from Air}} |2|Air Magic}}
|-
 
| style="text-align:left;" | {{Sn|Protection from Fire}} || 1 || Fire
{{Table row|{{Sn|Air Shield}}       |3|Air Magic}}
|-
{{Table row|{{Sn|Anti-Magic}}       |3|Earth Magic}}
| style="text-align:left;" | {{Sn|Protection from Water}} || 1 || Water
{{Table row|{{Sn|Protection from Earth}} |3|EarthMagic}}
|-
{{Table row|{{Sn|Mirth}}             |3|Water Magic}}
| style="text-align:left;" | {{Sn|Shield}} || 1 || Earth
{{Table row|{{Sn|Counterstrike}} |4|Air Magic}}
|-
{{Table row|{{Sn|Fire Shield}}       |4|Fire Magic}}
| style="text-align:left;" | {{Sn|Stone Skin}} || 1 || Earth
{{Table row|{{Sn|Frenzy}}           |4|Fire Magic}}
|-
{{Table row|{{Sn|Prayer}}           |4|Water Magic}}
| style="text-align:left;" | {{Sn|Fortune}} || 2 || Air
{{Table row|{{Sn|Slayer}}           |4|Fire Magic}}
|-
{{Table row|{{Sn|Magic Mirror}}     |5|Air Magic}}
| style="text-align:left;" | {{Sn|Precision}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Protection from Air}} || 2 || Air
|-
| style="text-align:left;" | {{Sn|Air Shield}} || 3 || Air
|-
| style="text-align:left;" | {{Sn|Anti-Magic}} || 3 || Earth
|-
| style="text-align:left;" | {{Sn|Protection from Earth}} || 3 || Earth
|-
| style="text-align:left;" | {{Sn|Mirth}} || 3 || Water
|-
| style="text-align:left;" | {{Sn|Counterstrike}} || 4 || Air
|-
| style="text-align:left;" | {{Sn|Fire Shield}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Frenzy}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Prayer}} || 4 || Water
|-
| style="text-align:left;" | {{Sn|Slayer}} || 4 || Fire
|-
| style="text-align:left;" | {{Sn|Magic Mirror}} || 5 || Air
|}
|}


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*{{H|Iona|Alchemist}} and
*{{H|Iona|Alchemist}} and
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
== Official Renders ==
<gallery mode="packed-hover">
Genie render.gif
Master Genie render.gif
</gallery>


{{Fanopinion|
{{Fanopinion|
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In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot.
In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot.


Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. However, do not rely completely on Master Genies' spellcasting, as there is always element of random chance to it, and even a "good" spell might not be "best" for a given situation. For example, curing a unit with 108 current HP to max 110 HP has almost no effect, Protection from [[Protection from Air|Air]], [[Protection from Fire|Fire]] etc. won't help against spells of other magic schools, [[Bless]] is close to useless on Nagas and other units without damage range, [[Frenzy]] may be harmful for melee troops which don't have an ability of attacking without retaliation (i.e. to almost all troops besides [[Naga and Naga Queen|Nagas]], [[Hell Hound and Cerberus|Cerberi]], [[Harpy and Harpy Hag|Harpies]] and some others) although you can choose to attack creatures with expended retaliation or that you completely destroy, [[Anti-magic]] can prevent you from buffing the target up.  
Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. However, do not rely completely on Master Genies' spellcasting, as there is always element of random chance to it, and even a "good" spell might not be "best" for a given situation. For example, curing a unit with 108 current HP to max 110 HP has almost no effect, Protection from [[Protection from Air|Air]], [[Protection from Fire|Fire]] etc. won't help against spells of other magic schools, [[Bless]] is close to useless on Nagas and other units without damage range, [[Frenzy]] may be harmful for melee troops which don't have an ability of attacking without retaliation (i.e. to almost all troops besides [[Naga and Naga Queen|Nagas]], [[Hell Hound and Cerberus|Cerberi]], [[Harpy and Harpy Hag|Harpies]] and some others), [[Anti-magic]] can prevent you from buffing the target up. Generally in Tower army [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]] are the best target of Master Genies' spells, as they are the strongest Tower troops and lower level units lack their raw power. If these are not available, [[Mage and Arch Mage|Magi]] or [[Master Gremlin]]s are both decent choices.
 
Generally in Tower army [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]] are the best target of Master Genies' spells, as they are the strongest Tower troops and lower level units lack their raw power. If these are not available, [[Mage and Arch Mage|Magi]] or [[Master Gremlin]]s are both decent choices.


Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]].  
Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]].  
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{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 5 Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
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