Editing Thieves' Guild
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'''Resource silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of it's units every week (provided that there isn't a [[Growth#Special weeks and months|special week or month]]). Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week. | |||
* Castle: +1 {{Wood}} and +1 {{Ore}} | |||
* Rampart: +1 {{C}} | |||
* Tower: +1 {{Gem}} | |||
* Inferno: +1 {{M}} | |||
* Necropolis: +1 {{Wood}} and +1 {{Ore}} | |||
* Dungeon: +1 {{S}} | |||
* Stronghold: +1 {{Wood}} and +1 {{Ore}} | |||
* Fortress: +1 {{Wood}} and +1 {{Ore}} | |||
* Conflux: +1 {{M}} | |||
Requires: [[Marketplace]]<br> | |||
Cost: 5000 {{Gold}} + 5 {{Ore}} | |||
[[Category: Buildings common to all towns]] | [[Category: Buildings common to all towns]] |