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My Sandbox
My Sandbox


{| border=1 cellspacing=0 style="margin: 0 0 0 1em; float:right; border: 1px solid; background:#{{Grey 2}};"
{| border=1 cellspacing=0 style="margin: 0 0 0 1em; float:right; border: 1px solid; background:#{{Grey 3}};"
|+ <big>'''Table 1: Damage calculation variables'''</big>
|+ <big>'''Table 1: Damage calculation variables'''</big>
|- bgcolor={{Grey 1}}  
|- bgcolor={{Grey 1}}  
! {{-}}Description{{-}}
! {{-}}Description{{-}}
|-  
|-  
| {{-}}I<sub>1</sub>&thinsp;&thinsp; = 0.05 &times; [[Attack]] - [[Defense]] (if A ≥ D)
| {{-}}I<sub>1</sub> Only if AD-ratio is positive
|-
|-
| {{-}}I<sub>2</sub>&thinsp;&thinsp; = 0.10, 0.25, 0.50 for basic, advanced, expert [[Archery]]<br>
| {{-}}I<sub>2</sub> Secondary skill bonus from Archery of Offense. {{-}}
&ensp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.10, 0.20, 0.30 for basic, advanced, expert [[Offense]]{{-}}
|-
|-
| {{-}}I<sub>3</sub>&thinsp;&thinsp; = 0.05 &times; I<sub>2</sub> &times; hero level for Archery/Offense [[Hero_specialty#Secondary_skill_specialties|specialty]]
| {{-}}I<sub>3</sub> Hero specialty bonus
|-
|-
| {{-}}I<sub>4</sub>&thinsp;&thinsp; = 1.00 for [[luck]]y strikes
| {{-}}I<sub>4</sub> Bonus from lucky strike
|-
|-
| {{-}}I<sub>5</sub>&thinsp;&thinsp; = 1.00 for [[Death Blow]], [[Ballista]] double damage<br>
| {{-}}I<sub>5</sub> Creature specialty bonus
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 1.00 if [[Elemental]] attacks opposite [[Elemental]] type<br>
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.50 for [[hate]];<br>
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.05 &times; [[hex]]es travelled for [[Cavalier]]s, [[Champion]]s
|-
|-
| {{-}}R<sub>1</sub> = 0.025 &times; [[Defense]] - [[Attack]] (if D ≥ A)
| {{-}}R<sub>1</sub> Opponent's Armorer reduction
|-
|-
| {{-}}R<sub>2</sub> = 0.05, 0.10, 0.15 for basic, advanced, expert [[Armorer]]
| {{-}}R<sub>2</sub> Opponent's Armorer specialty reduction
|-
|-
| {{-}}R<sub>3</sub> = 0.05 &times; R<sub>2</sub> &times; hero level for Armorer [[Hero_specialty#Secondary_skill_specialties|specialty]]
| {{-}}R<sub>3</sub> [[Air Shield]] or [[Shield]] affecting the defender
|-
|-
| {{-}}R<sub>4</sub> = 0.15 for [[Shield]], 0.30 for advanced, expert<br>
| {{-}}R<sub>4</sub> Range or melee penalty affecting the attacker.{{-}}
&emsp;&ensp;&thinsp;= 0.25 for [[Air Shield]], 0.50 for advanced, expert<br>
&emsp;&ensp;&thinsp;= 0.50 for shooter with (basic) [[Forgetfulness]]
|-
|-
| {{-}}R<sub>5</sub> = 0.50 if attacker has [[range penalty|range]] or [[melee penalty]]{{-}}
| {{-}}R<sub>5</sub> Target is behind a wall.{{-}}
|-
|-
| {{-}}R<sub>6</sub> = 0.50 if target is behind a wall ([[obstacle penalty]]){{-}}
| {{-}}R<sub>6</sub> Defender is [[Petrify|petrified]]
|-
|-
| {{-}}R<sub>7</sub> = 0.50 if defender is [[Petrify|petrified]]
| {{-}}R<sub>7</sub> Target retaliates from [[Blind]]ed state
|-
|-
| {{-}}R<sub>8</sub> = 0.50 for retaliation after being [[Blind]]ed<br>
| {{-}}R<sub>8</sub> Creature specialty reduction
&emsp;&ensp;&thinsp;= 0.75 for retaliation after advanced [[Blind]]
|-
| {{-}}R<sub>9</sub> = 0.50 for Psychic Elemental vs. [[mind spell]] immunity<br>
&emsp;&ensp;&thinsp;= 0.50 for Magic Elemental vs. full [[spell immunity]]<br>
&emsp;&ensp;&thinsp;= 0.75 for retaliation after being [[paralyze]]d
|}
|}
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