ERA platform: Difference between revisions

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Overhauled the page for a bit
 
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The ERA platform with WoG converted into a mod.
<span style="float:right; margin-left:2em;">__TOC__</span>
The ERA platform with {{wog}} converted into a mod.


== Installation ==
== Installation ==
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* Unification and standardization of game engine development.
* Unification and standardization of game engine development.


== See also ==
== See Also: ==
* [[In the Wake of Gods]]
* [[In the Wake of Gods]]


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Neutral_town.gif|Neutral Town (Script 67)
Neutral_town.gif|Neutral Town (Script 67)
File:HeroesLauncher.gif|New Launcher
File:HeroesLauncher.gif|New Launcher
File:ERA Menu.png|Art by [https://www.artstation.com/rizzon_art Rizzon]
</gallery>
</gallery>


[[Category: In the Wake of Gods]]
[[Category: In the Wake of Gods]]

Latest revision as of 19:53, 12 April 2026

The ERA platform with In the Wake of Gods converted into a mod.

Installation[edit | hide | hide all]

Features[edit | hide]

  • Colored texts, improved multiplayer, dozens of tweaks, etc.

Mod System[edit | hide]

  • Easily installed and uninstalled mods with advanced compatibility and extensibility, plugins and patches, mod manager and plugin manager with GUI (by SyDr).

Portability[edit | hide]

  • Game and mods are fully portable. No traditional installation process, registry problems or CD requirements (optional).

Advanced editor[edit | hide]

  • Integrated patch by GrayFace with mod support, custom plugins for editor, etc.

Supplied mods[edit | hide]

  • 10SSkills
  • Advanced Classes mod
  • BattleQueue
  • BattleSpeed
  • Difficulty Mod
  • Easy Cheats
  • Enhanced Henchmen
  • ERA ERM Framework
  • ERA Scripts
  • Game Enhancement Mod
  • HumanAI
  • Mixed Neutrals
  • Quick Savings
  • Random Wallpaper
  • Secondary Skills Scrolling (no hidden skills, view up to 28 skills)
  • Spells Description
  • TrainerX
  • Unleashed Editor
  • WoG Graphic Fix Lite
  • WoG mod
  • WoG Scripts
  • XXL mod

Goals[edit | hide]

  • Ability to use third-party plugins and patches.
  • Fix game and ERM scripting language bugs, make the development and debugging cycle for mods easier, make it easier to keep scripts compatibile with each other.
  • Extension of the ERM language with new commands and events.
  • Use of colored text in game dialogs.
  • Simplified mod installation.
  • Unification and standardization of game engine development.

See Also:[edit | hide]

External links[edit | hide]


Screenshots[edit | hide]