In the Wake of Gods

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In the Wake of Gods (or WoG) is a fan-made expansion for Heroes of Might and Magic III. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.

The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.

Features[edit | hide | hide all]

Documentation[edit | hide]

Official Documentation

New Creatures[edit | hide]

Click the headers to show/hide content.

Commanders

Commanders are special units that assist a hero and fight for them on the battlefield, in addition to the regular army stacks. Each hero's commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in Heroes of Might and Magic IV, the hero can participate in the fight directly.

The commander's character sheet can be accessed from the Commander icon from the Hero's character sheet.

A commander can die in combat, if their hero is not defeated, they can resurrect their fallen commander by visiting a friendly town. By gaining levels and skills, a Commander's stats increase and it becomes more and more powerful. A high-level commander can single-handedly turn the tide of a battle.

Paladin
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Hierophant
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Temple Guardian
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Succubus
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Soul Eater
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Brute
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Ogre Leader
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Shaman
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Astral Spirit
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Assorted Neutrals

Santa Gremlin
Level 2
5
5
Shots
2–3
5
5
Move
Ground
Size
1
Growth
14
200
500
Cost

200

Ice Bolt attack. Summons Level 1 guards. Chance to gift an artifact after victorious combat.
Ghost
Level 3
11
8
1–2
5
8
Move
Flying
Size
1
Growth
5* / 8**
200
500
Cost

500

Attract Souls: Killed enemies become Ghosts. Fearless.

* Growth from demolished towns

** Growth from external sources

Sylvan Centaur
Level 3
10
5
Shots
24
4–6
15
8
Move
Ground
Size
2
Growth
7
200
400
Cost

250

Shoots twice. Permanent Mirth.
Werewolf
Level 3
10
12
6–9
35
7
Move
Ground
Size
1
Growth
4
200
460
Cost

460

Lycanthropy: 20% (40% on Full Moon*) chance that killed stacks become Werewolves. Gains Berserk on Full Moon.

* Days 14–16

Arctic Sharpshooter
Level 4
12
11
Shots
32
8–10
15
9
Move
Ground
Size
1
Growth
3
700
500
Cost

500

Shoots. No barrier penalty. No range penalty. Permanent Air Shield. Fearless.
Lava Sharpshooter
Level 4
13
10
Shots
32
8–10
15
9
Move
Ground
Size
1
Growth
3
700
500
Cost

500

Shoots. No barrier penalty. No range penalty. Permanent Fire Shield. Fearless.
War Zealot
Level 5
14
10
Shots
24
10–12
40
8
Move
Ground
Size
1
Growth
2
1000
700
Cost

600

Shoots. No melee penalty. Permanent Magic Mirror. Fearless.
Sorceress
Level 5
15
13
Shots
24
10–13
35
8
Move
Ground
Size
1
Growth
2
1150
200
Cost

600

Shoots. Group Spellcaster: Random mass negative spell.
Hell Steed
Level 6
15
15
18–24
100
8
Move
Ground
Size
2
Growth
2
2150
1850
Cost

1100

Permanent Fire Shield. Immune to Fire Magic. Casts Fire Wall after attack.
Nightmare
Level 6
18
16
20–24
110
9
Move
Ground
Size
2
Growth
2
2400
2050
Cost

1500

Gorynych
Level 7
20
20
25–45
250
8
Move
Flying
Size
2
Growth
1
5931
5272
Cost

3500

Flies. Attacks all adjacent enemies. No enemy retaliation. Fearless.
Dracolich
Level 10
45
45
Shots
5
50–80
800
16
Move
Flying
Size
2
Growth
1
55000
40000
Cost

25000

15

Undead. Dragon. Flies. Shoots. Death Cloud attack. -1 enemy Morale. 20% chance to resist a hostile spell. 20% chance to block physical Damage.
Sorceress Casting Chance[edit | hide]
Few – Several Sorceresses
Spell Lvl % School
 Disrupting Ray 2 25% Air
ZombieZombie  Disease 2 25% Earth
 Weakness 2 25% Water
 Misfortune 3 25% Fire
Pack of Sorceresses
Spell Lvl % School
 Slow 1 20% Earth
 Curse 1 20% Fire
 Dispel 1 20% Water
 Disrupting Ray 2 10% Air
ZombieZombie  Disease 2 10% N/A
 Weakness 2 10% Water
 Misfortune 3 10% Fire
Lots of Sorceresses
Spell Lvl % School
Wyvern MonarchWyvern Monarch HaspidHaspid  Poison 0 15% N/A
Rust DragonRust Dragon  Acid Breath 0 15% N/A
 Slow 1 8% Earth
 Curse 1 8% Fire
 Dispel 1 8% Water
 Disrupting Ray 2 4% Air
ZombieZombie  Disease 2 4% N/A
 Weakness 2 4% Water
 Misfortune 3 4% Fire
 Forgetfulness 3 15% Water
 Sorrow 4 15% Earth
Horde – Legion of Sorceresses
Spell Lvl % School
Wyvern MonarchWyvern Monarch HaspidHaspid  Poison 0 11% N/A
Rust DragonRust Dragon  Acid Breath 0 11% N/A
 Slow 1 8% Earth
 Curse 1 8% Fire
 Dispel 1 8% Water
 Disrupting Ray 2 4% Air
ZombieZombie  Disease 2 4% N/A
 Weakness 2 4% Water
 Hypnotize 3 4% Air
 Blind 3 4% Fire
 Misfortune 3 4% Fire
 Forgetfulness 3 11% Water
 Sorrow 4 11% Earth
 Berserk 4 4% Fire
Ghost DragonGhost Dragon  Aging 5 4% N/A

Level 8 Creatures

Supreme Archangel
40
40
75
500
18
Move
Flying
Size
2
Growth
1
26300
18250
Cost

10000

4

Flies. +1 Morale (+2 if an allied hero is present). Hates Devils. Resurrects allies (100 Health per Supreme Archangel) twice per battle. Fearless.
Diamond Dragon
36
36
60–75
500
16
Move
Flying
Size
2
Growth
1
25500
18750
Cost

8000

3

Dragon. Flies. Breath attack. Immune to all spells. 50% chance to blind enemy for 3 rounds. +1 gem per day. Fearless.
Lord of Thunder
32
32
Shots
24
60–75
600
12
Move
Ground
Size
1
Growth
1
22500
15000
Cost

10000

3

Hell Baron
35
37
45–60
400
18
Move
Teleporting
Size
1
Growth
1
25700
19250
Cost

9000

3

Teleportation. -1 enemy Luck (-2 if an enemy hero is present). No enemy retaliation. Hates Angels. 50% chance to petrify enemy for 3 rounds. Fear. Fearless.
Blood Dragon
25
23
38–75
400
14
Move
Flying
Size
2
Growth
1
15000
12000
Cost

6000

2

Undead. Dragon. Flies. -1 enemy Morale (-2 if an enemy hero is present). 50% chance of Aging attack. 40% chance to drain life. Fear. Fearless.
Darkness Dragon
33
33
60–75
600
15
Move
Flying
Size
2
Growth
1
26000
20000
Cost

8000

3

Dragon. Flies. Breath attack. Immune to all spells. Hates Titans. Strike and return. No enemy retaliation. Hero generates shroud on adventure map. Fear. Fearless.
Ghost Behemoth
25
25
45–75
600
11
Move
Flying
Size
2
Growth
1
18250
16250
Cost

6000

2

Flies. Ignores 100% of enemy Defense skill. +1 Luck (+2 if an allied hero is present). Retaliates twice. Fear. Fearless.
Hell Hydra
25
27
38–68
500
10
Move
Ground
Size
2
Growth
1
17750
15750
Cost

7000

2

Attacks all adjacent enemies. No enemy retaliation. Acid Breath. 40% chance of Regenerating. Fearless.
Sacred Phoenix
28
28
45–60
400
21
Move
Flying
Size
2
Growth
1
23000
17750
Cost

5000

3

Flies. Breath attack. Immune to Fire Magic. Rebirth. Fire shield. Permanent Slayer. Fearless.

Gods' Messengers & Emissaries

Air Messenger
Level 5
13
12
10–14
70
6
Move
Ground
Size
1
Growth
2
775
775
Cost

750

Permanent Protection from Air. Fearless.
Earth Messenger
Level 5
13
14
10–14
70
5
Move
Ground
Size
1
Growth
2
775
775
Cost

750

Permanent Protection from Earth. Fearless.
Fire Messenger
Level 5
14
12
13–18
70
5
Move
Ground
Size
1
Growth
2
775
775
Cost

750

Permanent Protection from Fire. Fearless.
Water Messenger
Level 5
13
12
10–14
80
5
Move
Ground
Size
1
Growth
2
775
775
Cost

750

Permanent Protection from Water. Fearless.
Emissary of War
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000

Increases hero's Attack by 1–3 on the first day of each week. Immune to all spells.
Emissary of Peace
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000

Increases hero's Defense by 1–3 on the first day of each week. Immune to all spells.
Emissary of Mana
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000

Increases hero's Spell Power by 1–3 on the first day of each week. Immune to all spells.
Emissary of Lore
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000

Increases hero's Knowledge by 1–3 on the first day of each week. Immune to all spells.

New Artifacts[edit | hide]

Barbarian Lord's Axe of Ferocity
Barbarian Lord's Axe of Ferocity
Class: Combo
Slot: Weapon
Cost: 50000 Gold
Event
You pick up the Barbarian Lord's Axe of Ferocity and it speaks to your mind: "Bring on the enemy and together we shall cut a swath of destruction through their legions!"
Effect
Grants melee creatures an additional strike with each attack.

Stacks with other additional strike bonus modifiers.

Ranged creatures do not receive this bonus when making melee attacks.

Component Effect
+5  Attack

+5  Defense

+4  Power

+4  Knowledge

Components
Crown of the Supreme Magi
Tunic of the Cyclops King
Ogre's Club of Havoc
Targ of the Rampaging Ogre
Blocked slots
Helmet

Torso

Shield

Crimson Shield of Retribution
Crimson Shield of Retribution
Class: Relic
Slot: Shield
Cost: 20000 Gold
Event
Strapping on the Crimson Shield of Retribution, you notice the look of steely resolve upon the faces of your troops, and now know that they will always be able to answer blood with blood in the heat of battle.
Effect
+2  Defense

Allied creatures can retaliate against creatures that cannot normally be retaliated against.

Dragonheart
Dragonheart
Class: Relic
Slot: Misc.
Cost: 20000 Gold
Event
You pick up the Dragonheart and feel the powerful drum-beat of ten thousand dragon hearts reverberating through your soul. When you need them, the dragons will come.
Effect
Summons up to 100 HP x Hero Level Dragons for the duration of a battle.

Dragon type is random but may be influenced by terrain.

Dragons in the army always have positive Morale.

Gate Key
Gate Key
Class: Relic
Slot: Misc.
Cost: 18000 Gold
Event
You pick up the Gate Key. With this incredible relic, you'll be able to enchant your castle gates to keep even your most powerful enemies at bay!
Effect
Lock a town for 5 days; the town cannot be attacked.

Heroes can only enter by Town Portal or Castle Gate but can leave freely.

A town cannot be re-locked for 5 days after it becomes unlocked.

If a player is vanquished, their locked towns will be unlocked for all players the following day.

Miscellaneous[edit | hide]

  • New campaigns
  • New hero specialties
  • New map objects and decorations
  • Creature stacks have experience
  • Heroes have commanders
  • All normal maps can be "WoGified"
  • Hero skills are more balanced
  • Towns can be destroyed and rebuilt
  • Ability to change a view of the map during the game (for example season changes)
  • Ability to set custom hero portraits
  • Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts
  • Ability to incorporate customizable dialogue for maps
  • Ability to incorporate new pictures and videos for maps
  • Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.
  • See the WoG Article on Celestial Heavens for a more complete feature listing.

Gallery[edit | hide]

External Links[edit | hide]

See Also:[edit | hide]