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Mechanic concept gr.png| {{hv|Mechanic|MechanicEngineer}} concept | Mechanic concept gr.png| {{hv|Mechanic|MechanicEngineer}} concept | ||
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Dreadnought line gr.png| {{hv|Dreadnought|DreadnoughtJuggernaut}} concept | Dreadnought line gr.png| {{hv|Dreadnought|DreadnoughtJuggernaut}} concept | ||
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{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}{{Creatures/Mechanic and Engineer|popupid=MechanicEngineer}} | {{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}{{Creatures/Mechanic and Engineer|popupid=MechanicEngineer}} | ||
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Revision as of 19:14, 21 August 2025
A Horn of the Abyss 2D and 3D artist, scenario designer, and story writer. Also known as Лентяй (Lazy).
Gallery
Sources:
Mouse over the images for links to relevant pages.
General
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Miastre (proposed Conflux Level 7 alternative unit)
Factory
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Mechanic concept
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Automaton early concepts
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Dreadnought concept
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Capitol concept
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Castle concept
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Blacksmith
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Marketplace
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Capitol
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Early Factory town screen layout
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Saloon: Early plan for Gunslinger creature dwelling
First Concept
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Rookie
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Motorized Infantry
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Technomage
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Technomage
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Assorted buildings
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Shield Bearer dwelling
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Upg. Shield Bearer dwelling
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3rd Upg. Shield Bearer dwelling
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Town screen concept
Asylum (Abandoned Concept)
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Tavern
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Tavern
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Building concepts
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Town Screen
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Town Screen
Forge (Abandoned Concept)
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Drone
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Drone
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Drone
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Drone
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Drone
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Drones
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Juggernaut
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Juggernaut
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Dreadnought and Juggernaut
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Jump Trooper
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Naga Tank
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Village Hall
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Castle
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Tavern
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Tavern
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Mage Guild
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Blacksmith
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Marketplace
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Resource Silo
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Resource Silo
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Resource Silo
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Tesla Coil
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Tesla Coil
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Grunt Dwelling
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Juggernaut Dwelling
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Pyromaniac Dwelling
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Pyromaniac Horde
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Electric Chair
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Observatory and Locator
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Pressure Chamber
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Operating Room
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Operating Room
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Depot
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Unnamed Building
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Unnamed Building
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Town Screen
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Town Screen
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Town Screen
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Town Screen
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Town Screen
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Town Screen
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Town Screen
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Forge Siege Screen
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Forge Siege Screen
See Also:

Gunslinger
17
12
Shots
16
14–24
45
7
Move
Ground
Size
1
Growth
2
1351
904
Cost
800
Shoots. Preemptive Shot (once per round).

Bounty Hunter
18
14
Shots
24
14–24
45
8
Move
Ground
Size
1
Growth
2
1454
932
Cost
1100
Shoots. Preemptive Shot (unlimited).

Mechanic
6
5
3–4
14
6
Move
Ground
Size
1
Growth
8
186
186
Cost
140

Engineer
7
5
3–5
16
7
Move
Ground
Size
1
Growth
8
278
232
Cost
170

Sentinel Automaton
12
10
9
30
9
Move
Ground
Size
2
Growth
5
947
631
Cost
450






















