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<gallery mode="packed-hover" heights="150px">
<gallery mode="packed-hover" heights="150px">
Mechanic concept gr.png| {{hv|Mechanic|MechanicEngineer}} concept
Mechanic concept gr.png| {{hv|Mechanic|MechanicEngineer}} concept
Automaton concepts.png| [[Automaton]] early concepts
Automaton concepts.png| {{hv|Automaton|AutomatonSentinelAutomaton}} early concepts
Dreadnought line gr.png| {{hv|Dreadnought|DreadnoughtJuggernaut}} concept
Dreadnought line gr.png| {{hv|Dreadnought|DreadnoughtJuggernaut}} concept
Factory capitol concept gr.png| Capitol concept
Factory capitol concept gr.png| Capitol concept
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{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}{{Creatures/Mechanic and Engineer|popupid=MechanicEngineer}}
{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}{{Creatures/Mechanic and Engineer|popupid=MechanicEngineer}}
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{{Creatures/Automaton and Sentinel Automaton|popupid=AutomatonSentinelAutomaton}}

Revision as of 19:14, 21 August 2025

A Horn of the Abyss 2D and 3D artist, scenario designer, and story writer. Also known as Лентяй (Lazy).

Gallery

Sources:

Mouse over the images for links to relevant pages.

General

Factory

First Concept

Asylum (Abandoned Concept)

Forge (Abandoned Concept)

See Also:

Dreadnought
18
20
40–50
200
6
Move
Ground
Size
2
Growth
1
3879
3879
Cost

2200

1

Juggernaut
23
23
40–50
300
7
Move
Ground
Size
2
Growth
1
6433
5361
Cost

3500

2

Gunslinger
17
12
Shots
16
14–24
45
7
Move
Ground
Size
1
Growth
2
1351
904
Cost

800

Shoots. Preemptive Shot (once per round).
Bounty Hunter
18
14
Shots
24
14–24
45
8
Move
Ground
Size
1
Growth
2
1454
932
Cost

1100

Shoots. Preemptive Shot (unlimited).
Mechanic
6
5
3–4
14
6
Move
Ground
Size
1
Growth
8
186
186
Cost

140

Breath attack. Repairs mechanical creatures (10 Health per Mechanic).
Engineer
7
5
3–5
16
7
Move
Ground
Size
1
Growth
8
278
232
Cost

170

Breath attack. Repairs mechanical creatures (20 Health per Engineer).
Automaton
12
10
7
30
8
Move
Ground
Size
2
Growth
5
669
398
Cost

350

Sentinel Automaton
12
10
9
30
9
Move
Ground
Size
2
Growth
5
947
631
Cost

450

Mechanical. No enemy retaliation. Detonation at death.