User:Turnam: Difference between revisions
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* Pathfinding is useless on roads. Obviously, it will not find better paths than the roads. | * Pathfinding is useless on roads. Obviously, it will not find better paths than the roads. | ||
* Logistics is {{swh|slightly|noicon=}} better on easy terrains{{swh||, slightly better on rough terrain,|noicon=}}, and especially good on roads. | * Logistics is {{swh|slightly|noicon=}} better on easy terrains{{swh||, slightly better on rough terrain,|noicon=}}, and especially good on roads. | ||
* Pathfinding is{{swh| slightly better on rough and wasteland terrains, and|noicon | * Pathfinding is{{swh| slightly better on rough and wasteland terrains, and|noicon=}} better on sand and swamp. | ||
Revision as of 18:04, 8 February 2025
Random bits for fun. User:Turnam/Pre-release screenshots
Pathfinding vs. Logistics
This table shows how many tiles in a straight line (not diagonal) a hero can move, depending on how much movement points it starts with and the cost of movement. For each amount, the movement is shown for basic move (without any movement skill), with Expert-level Logistics (which increases by the hero's movement points by 20%
30%
), or Expert-level Pathfinding (which reduces the movement cost down by 75 points down to a minimum of 85).
- Pathfinding is useless on roads. Obviously, it will not find better paths than the roads.
- Logistics is slightly better on easy terrains, slightly better on rough terrain,, and especially good on roads.
- Pathfinding is slightly better on rough and wasteland terrains, and better on sand and swamp.