ERA platform: Difference between revisions

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The ERA Mod Manager with WoG converted into a mod.
The ERA platform with WoG converted into a mod.


== Installation ==
== Installation ==
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* [http://www.moddb.com/mods/h3wog h3wog on moddb]
* [http://www.moddb.com/mods/h3wog h3wog on moddb]
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]
* [https://heroes3wog.net/heroes-3-launcher-download Old Launcher]
* [https://github.com/HeroesLauncher/heroeslauncher/releases New Launcher]
* [http://wforum.heroes35.net/ Official WoG Forum (Russian)]




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era-builder.jpg|Castle Building
era-builder.jpg|Castle Building
era-commander.jpg|Commander
era-commander.jpg|Commander
era-manager.jpg|Mod Manager
era-manager.jpg|(Currently outdated) Mod Manager
era-experience.jpg|Stack Experience
era-experience.jpg|Stack Experience
era-wogify.jpg|WoGify Options
era-wogify.jpg|WoGify Options
Neutral_town.gif|Neutral Town (Script 67)
Neutral_town.gif|Neutral Town (Script 67)
File:HeroesLauncher.gif|New Launcher
</gallery>
</gallery>


[[Category: In the Wake of Gods]]
[[Category: In the Wake of Gods]]

Revision as of 18:02, 6 December 2025

The ERA platform with WoG converted into a mod.

Installation

Features

Mod System

  • Easily installed and uninstalled mods with advanced compatibility and extensibility, plugins and patches, mod manager and plugin manager with GUI (by SyDr).

Portability

  • Game and mods are fully portable. No traditional installation process, registry problems or CD requirements (optional).

Advanced editor

  • Integrated patch by GrayFace with mod support, custom plugins for editor, etc.

Supplied mods

  • Yona (new battle hint, new creature abilities)
  • Fast Battle Animation (speeds-up sounds, pre-battle music, battle animation)
  • Secondary Skills Scrolling (no hidden skills, view up to 28 skills)
  • Lots of patches

Custom buttons

  • Object packs, colored texts, improved multiplayer, dozens of tweaks, etc.

Goals

  • Ability to use third-party plugins and patches.
  • Fix game and ERM scripting language bugs, make the development and debugging cycle for mods easier, make it easier to keep scripts compatibile with each other.
  • Extension of the ERM language with new commands and events.
  • Use of colored text in game dialogs.
  • Simplified mod installation.
  • Unification and standardization of game engine development.

See also

External links


Screenshots