Editing Admiral's Hat

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  | art_2  = Sea Captain's Hat
  | art_2  = Sea Captain's Hat
  | event  = You trip over the Admiral's Hat, dust it off, and stick it in your pack.
  | event  = You trip over the Admiral's Hat, dust it off, and stick it in your pack.
  | effect = No boarding or unboarding ship penalty. Converts movement points between the hero's land and water movement.<br>'''Component effects:''' +1500 [[movement points]] on water;<br>[[Summon Boat]] and [[Scuttle Boat]] spells;<br>Protects army in [[whirlpool]]s.
  | effect = No boarding or unboarding ship penalty. Converts movement points between the hero's land and water movement.
}}
}}


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*No penalty when boarding / disembarking from a [[boat]].
*No penalty when boarding / disembarking from a [[boat]].
*Converts [[movement points]] between land and sea.
*Converts [[movement points]] between land and sea.
*Component effects: Hero sea [[movement]] + 1500; [[Summon Boat]] and [[Scuttle Boat]] spells; protects army in [[whirlpool]]s.
*Component effects: Hero sea [[movement]] + 1500; expert spells [[Summon Boat]] and [[Scuttle Boat]]; protects army in [[whirlpool]]s.
 
== Admiral's Hat bug ==
A famous {{sod}} bug, which allows a player who has Admiral's Hat, access to water tile, speed-boosting artifacts or a nearby scout with creatures of different speed in the army, and some spare time to convert all this into the immense amount of movement points.
 
First, how does water/dry land movement conversion work:
 
MP<sup>''bas''</sup> - basic movement points
 
MP<sup>''act''</sup> - actual movement points
 
WMP<sup>''bas''</sup> - basic movement points on water
 
WMP<sup>''act''</sup> - actual movement points on water
 
m - move cost (affected by a starting tile [[Movement penalty|terrain penalty]] and [[Favorable Winds]] bonus)
 
Boarding MP convertion: {{Math|WMP<sup>''act''</sup> <nowiki>=</nowiki> (MP<sup>''act''</sup>-m) &times; WMP<sup>''bas''</sup>/MP<sup>''bas''</sup>}}
 
Landing MP convertion:{{---}}{{Math|MP<sup>''act''</sup> <nowiki>=</nowiki> (WMP<sup>''act''</sup>-m)/(WMP<sup>''bas''</sup>/MP<sup>''bas''</sup>)}}
 
MP<sup>''bas''</sup> depends on:
# speed of the slowest creature in the army
# speed artifacts ([[Equestrian Gloves]], [[Boots of Speed]])
# daily/weekly MP boosting objects visited
# [[Logistics]] and [[Navigation]] skills/specialties
 
The Admiral's Hat bug is based on the fact that MP<sup>''bas''</sup> is not fixed at the beginning of the day; - the game recalculates it during the turn every time one of the options described above is changed.
 
So it can be manipulated easily by:
# changing the slowest unit
# un/equipping [[Equestrian Gloves]] and/or [[Boots of Speed]]
 
The mechanics of the abuse briefly can be described as "slow boarding, quick landing". E.g.: a hero with 6th speed (1700 MP) and [[Boots of Speed]] artifact, which gives +600 MP, (and equipped [[Admiral's Hat]], of course) boarding from the terrain without movement penalty by a straight step (m = 100). No [[Navigation]] or [[Lighthouse]] bonuses. [[Boots of Speed]] are removed for boarding and equipped for landing. The overall effect will look like:
{| border cellspacing=0 width=300px style="text-align:center;"
!Shore!!Boat!!Shore!!Boat!!Shore!!Boat!!Shore
|-
|1700
|2823
|2087
|3506
|2611
|4431
|3320
|}
 
comparing to how it should work with MP<sup>''bas''</sup> fixed at the start of the turn level:
{| border cellspacing=0 width=300px style="text-align:center;"
!Shore!!Boat!!Shore!!Boat!!Shore!!Boat!!Shore
|-
|1700
|2823
|1543
|2546
|1386
|2269
|1229
|}
 
In {{hota}} MP<sup>''bas''</sup> cannot be changed during the day, hence the bug is fixed.{{-wh}}


{{Artifact 'see also'}}
{{Artifact 'see also'}}
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