|Effect: No boarding or unboarding ship penalty. Converts movement points between the hero's land and water movement.|
Component effects: +1500 movement points on water;
Summon Boat and Scuttle Boat spells;
Protects army in whirlpools.
|Requires to combine:|
|Necklace of Ocean Guidance|
|Sea Captain's Hat|
|You trip over the Admiral's Hat, dust it off, and stick it in your pack.|
In addition to the regular bonuses, the Admiral's Hat gives these advantages:
- No penalty when boarding / disembarking from a boat.
- Converts movement points between land and sea.
- Component effects: Hero sea movement + 1500; Summon Boat and Scuttle Boat spells; protects army in whirlpools.
Admiral's Hat bug
A famous Shadow of Death bug, which allows a player who has Admiral's Hat, access to water tile, speed-boosting artifacts or a nearby scout with creatures of different speed in the army, and some spare time to convert all this into the immense amount of movement points.
First, how does water/dry land movement conversion work:
MPbas - basic movement points
MPact - actual movement points
WMPbas - basic movement points on water
WMPact - actual movement points on water
Boarding MP convertion:
Landing MP convertion:
MPbas depends on:
- speed of the slowest creature in the army
- speed artifacts (Equestrian Gloves, Boots of Speed)
- daily/weekly MP boosting objects visited
- Logistics and Navigation skills/specialties
The Admiral's Hat bug is based on the fact that MPbas is not fixed at the beginning of the day; - the game recalculates it during the turn every time one of the options described above is changed.
So it can be manipulated easily by:
The mechanics of the abuse briefly can be described as "slow boarding, quick landing". E.g.: a hero with 6th speed (1700 MP) and Boots of Speed artifact, which gives +600 MP, (and equipped Admiral's Hat, of course) boarding from the terrain without movement penalty by a straight step (m = 100). No Navigation or Lighthouse bonuses. Boots of Speed are removed for boarding and equipped for landing. The overall effect will look like:
comparing to how it should work with MPbas fixed at the start of the turn level:
In Horn of the Abyss MPbas cannot be changed during the day, hence the bug is fixed.