Editing Anti-Magic
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Image:Anti_magic.jpg|frame|right]] | |||
{{spelltable|Earth Magic|15|1 Round/ [[Spell Power]]|Third}} | |||
[[ | Renders target allied unit immune to spells below a certain level. Removes [[Curse (spell type)|curses]] active on the stack, but not any [[blessing]]s. | ||
{{skills|Effect|Unit is immune to spells of level [[First Level Spells|1]], [[Second Level Spells|2]] and [[Third Level Spells|3]]|Cost reduced by 3|Unit also immune to level [[Fourth Level Spells|4]]|Unit immune to all spells}} | |||
===Comments=== | |||
Anti-Magic is a great spell for a number of reasons. It can make powerful spellcasting heroes have to focus on a limited amount of units. Computer players enjoy bashing level-1 units, especially [[Master Gremlin]]s. Cast Anti-Magic on them and the enemy will have to alter its [[Lightning Bolt]]/[[Magic Arrow]]/[[Meteor Shower]] technique and be forced to destroy them the old way: thru hack and slash. Sometimes [[Master Genie]]s can cast this spell on a unit and this is very helpful. The unfortunate thing about Anti-Magic however, is that you can't cast [[Resurrection]] or [[Animate Dead]] to bring back lost units. This problem can be fixed by casting [[Dispel]], followed by resurrection, or if the stack is completely dead. Bear in mind that sometimes Expert Dispel is undesirable, as it affects all units on the battlefield. | |||
Anti- | |||
Dispel and [[Fire Shield]] are the only spells that pierce through Anti-Magic's protection. | |||
[[Category: Spells]] | [[Category: Spells]] |