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{{Earth spells}}{{Spell|35|24|32|24|17|25|24|35|40|35|30|24
[[Image:Anti_magic.jpg|frame|right]]
| school      = Earth Magic
{{spelltable|Earth Magic|15|1 Round/ [[Spell Power]]|Third}}
| level      = 3rd
| cost        = 15/12
| duration    = 1 rnd/sp
| b_effect    = Target, allied troop can only be affected by level 4 or 5 spells.
| a_effect    = Target, allied troop can only be affected by level 5 spells.
| e_effect    = Target, allied troop is immune to spell effects.
}} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). Only spell powerful enough to pierce through anti-magic spell's protection is [[dispel]].


[[Master Genie]]s are known to cast anti-magic from time to time.
Renders target allied unit immune to spells below a certain level. Removes [[Curse (spell type)|curses]] active on the stack, but not any [[blessing]]s.
{{skills|Effect|Unit is immune to spells of level [[First Level Spells|1]], [[Second Level Spells|2]] and [[Third Level Spells|3]]|Cost reduced by 3|Unit also immune to level [[Fourth Level Spells|4]]|Unit immune to all spells}}


'''Creatures immune to Anti-Magic:'''
===Comments===
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Anti-Magic:'''
* {{Cn|Master Genie}}s (advanced level)


{{user commentary|
Anti-Magic is a great spell for a number of reasons.  It can make powerful spellcasting heroes have to focus on a limited amount of units.  Computer players enjoy bashing level-1 units, especially [[Master Gremlin]]s.  Cast Anti-Magic on them and the enemy will have to alter its [[Lightning Bolt]]/[[Magic Arrow]]/[[Meteor Shower]] technique and be forced to destroy them the old way: thru hack and slash.  Sometimes [[Master Genie]]s can cast this spell on a unit and this is very helpful. The unfortunate thing about Anti-Magic however, is that you can't cast [[Resurrection]] or [[Animate Dead]] to bring back lost units. This problem can be fixed by casting [[Dispel]], followed by resurrection, or if the stack is completely dead. Bear in mind that sometimes Expert Dispel is undesirable, as it affects all units on the battlefield.
Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is [[blind]]. However, the downside for anti-magic is, that you can not cast [[resurrection]] (or [[animate dead]]) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.
 
}}{{end of user commentary}}
Dispel and [[Fire Shield]] are the only spells that pierce through Anti-Magic's protection.


[[Category: Spells]]
[[Category: Spells]]
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