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| {{Earth spells}}{{Spell|35|24|32|24|17|25|24|35|40|35|30|24
| | [[Image:Anti_magic.jpg|frame|right]] |
| | school = Earth Magic
| | {{spelltable|Earth Magic|15|1 Round/ [[Spell Power]]|Third}} |
| | level = 3rd
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| | cost = 15/12
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| | duration = 1 rnd/sp
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| | b_effect = Target, allied troop can only be affected by level 4 or 5 spells.
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| | a_effect = Target, allied troop can only be affected by level 5 spells.
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| | e_effect = Target, allied troop is immune to spell effects.
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| }} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). Only spell powerful enough to pierce through anti-magic spell's protection is [[dispel]].
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| [[Master Genie]]s are known to cast anti-magic from time to time. | | Renders target allied unit immune to spells below a certain level. Removes [[Curse (spell type)|curses]] active on the stack, but not any [[blessing]]s. |
| | {{skills|Effect|Unit is immune to spells of level [[First Level Spells|1]], [[Second Level Spells|2]] and [[Third Level Spells|3]]|Cost reduced by 3|Unit also immune to level [[Fourth Level Spells|4]]|Unit immune to all spells}} |
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| '''Creatures immune to Anti-Magic:'''
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| {{immune|spell123=1|spell1234=1|spell12345=1}}
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| '''Creatures capable of casting Anti-Magic:'''
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| * {{Cn|Master Genie}}s (advanced level)
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| {{user commentary|
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| Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is [[blind]]. However, the downside for anti-magic is, that you can not cast [[resurrection]] (or [[animate dead]]) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.
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| }}{{end of user commentary}}
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| [[Category: Spells]] | | [[Category: Spells]] |