Apocalypse: Revision history

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26 January 2024

  • curprev 22:2722:27, 26 January 2024Phasma talk contribs 1,356 bytes +1,356 Created page with "Quite poor treasure-wise template, where the players start in underground level, and the surface consists of two large sand zones, separated by AI zones. In-zone guards are enhanced. There are no treasure zones whatsoever, but all zones have higher frequency of valuable objects. The template shows 3 sand zones per player, but, as they are connected with wide connections, 6 zones effectively turn into 2. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===..."