Beastmasters: Difference between revisions

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[[File:BeastmasterHeroBattleMode.png]]'''Beastmasters''' are the Might heroes of the [[Fortress]] [[Town]].
{{Hero classes}}[[File:BeastmasterHeroBattleMode.png]]'''Beastmasters''' are the Might heroes of the [[Fortress]] [[Town]].


Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.

Revision as of 16:43, 19 February 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer

File:BeastmasterHeroBattleMode.pngBeastmasters are the Might heroes of the Fortress Town.

Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.


The Beastmasters' initial primary skills are:

They have the following chances of getting +1 in a certain Primary Skill for each level up:

Primary skill chances for Beastmasters
Attack Defense Spell Power Knowledge
On levels 2-9 30% 50% 10% 10%
On levels 10+ 30% 30% 20% 20%

All Beastmasters start with the secondary skill Armorer.

Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.