Beastmasters: Difference between revisions

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All Beastmasters start with the secondary skill [[Armorer]].
All Beastmasters start with the secondary skill [[Armorer]].


Beastmasters cannot learn [[Fire Magic]]. Only [[Scholar (adventure map)|Scholars]] and [[Witch Hut]]s can teach them [[Fire Magic]].
Beastmasters cannot learn [[Fire Magic]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach them [[Fire Magic]].


*[[Alkin]]
*[[Alkin]]

Revision as of 07:30, 26 June 2012

Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.

The Beastmasters' initial primary skills are:

They have the following chances of getting +1 in a certain Primary Skill for each level up:

Primary skill chances for Beastmasters
Attack Defense Spell Power Knowledge
On levels 2-9 30% 50% 10% 10%
On levels 10+ 30% 30% 20% 20%

All Beastmasters start with the secondary skill Armorer.

Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.