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{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|10
{{Fire spells}}{{spelltable|Fire Magic|20|1 round|4th}}
| school      = Fire Magic
'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
| level      = 4
| cost        = 20/16
| duration    = 1 attack
| b_effect    = Target attacks nearest troop. 1 hex affected.
| a_effect    = Target attacks nearest troop. All creatures in a 2 hex radius affected.
| e_effect    = Target attacks nearest troop. All creatures in a 3 hex radius affected.
}} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns.


AI cannot cast this spell ''(fixed in HotA).{{-wh}}''
Affected units attack the nearest stack.
{{skills|Effect|Affects one unit|Cost reduced by 4|Affects all unit's within a 2-hex radius|Affects all units within a 3-hex radius}}
==Units immune to its effects==
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Giant]]s/[[Titan]]s
*[[Undead]]s
*[[Elemental]]s
*[[Golems]]
*[[Black Dragon]]s
*[[Gold Dragon]]s


'''Creatures immune to Berserk:'''
==Artifacts rendering your units immune to Berserk==
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}}
*[[Badge of Courage]]
'''Artifacts that provide immunity to Berserk:'''
*[[Pendant of Dispassion]]
* {{An|Badge of Courage}} (not in {{hota}})
* {{An|Pendant of Dispassion}}


== [[HD+|HD mod]] ==
==Comments==
'''Fixed creature bugs while under the "Berserk" spell.'''
Most powerful combat spell in the game. Allows you to win against opponents you barely would scratch otherwise. The AI will NEVER cast this spell, tho oddly I've seen Berserked AI units "wait" somehow (the spell is still in effect until something comes within their range, at which point they will attack).
* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
 
{{fanopinion|
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.
}}<!-- end of fan opinion -->


[[Category: Spells]]
[[Category: Spells]]
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