|School of Fire Magic|
|Magic Arrow *|
|Protection from Fire|
|Summon Fire Elemental|
|School of Air Magic|
|School of Earth Magic|
|School of Water Magic|
|Probability of occurrence (%):|
Berserk is a 4 level spell in the School of Fire Magic. It is a mind spell that makes the target attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.
Creatures immune to Berserk:
Artifacts that provide immunity to Berserk:
Fixed creature bugs while under the "Berserk" spell.
- The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
- In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
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Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.