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'''Boat''' is an [[Adventure Map]] object that allows [[hero]]es to move over [[water]] [[tile]]s. A boat can carry only one hero and their army at a time. If a hero on a boat is defeated in a combat, the boat disappears. | '''Boat''' is an [[Adventure Map]] object that allows [[hero]]es to move over [[water]] [[tile]]s. A boat can carry only one hero and their army at a time. If a hero on a boat is defeated in a combat, the boat disappears. | ||
Boats can be built on [[shipyard]]s, which are always located next to a shoreline. Additionally, [[Castle]], [[Necropolis]], [[Fortress]] [[Conflux]] and [[Cove]]{{-}}{{withhota}} towns can build shipyards if the town is next to a shoreline. Boats cost 10 {{W}} and 1000 {{G}} when | Boats can be built on [[shipyard]]s, which are always located next to a shoreline. Additionally, [[Castle]], [[Necropolis]], [[Fortress]] [[Conflux]] and [[Cove]]{{-}}{{withhota}} towns can build shipyards if the town is next to a shoreline. Boats cost 10 {{W}} and 1000 {{G}} when build in shipyards. Additionally, boats can be acquired with a [[Summon Boat]] spell, if at least one unoccupied boat exists on the map. However, with advanced [[water magic]], Summon Boat spell creates a new boat if there are none available on the Adventure Map. Also, [[Sea Captain's Hat]] allows a hero to cast summon boat spell even if the hero has not learned it. | ||
Boarding or disembarking from a boat takes the remainder of a hero's [[movement]] allowance for the current day. Disembarking is possible to any clear square of land, except if the tile has a [[hole]] in it. It is impossible to disembark to a square with a hole, but it is possible to board a boat from a square with a hole. | Boarding or disembarking from a boat takes the remainder of a hero's [[movement]] allowance for the current day. Disembarking is possible to any clear square of land, except if the tile has a [[hole]] in it. It is impossible to disembark to a square with a hole, but it is possible to board a boat from a square with a hole. |