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{{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}}
{{Towns}}
 
'''Castle''' is a good [[alignment]] [[town]] with the [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. Castle represents [[Erathia]].
{{towns}}
'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[Knight]] and [[Cleric]] [[hero class]]es. Castle represents [[Erathia]].
 
''"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup>


Castle's [[native terrain]] is [[grass]].
Castle's [[native terrain]] is [[grass]].


__TOC__
=== Structures ===
'''Castle Creature Dwellings'''
* [[Castle creature dwellings|Guardhouse]]
* [[Castle creature dwellings|Archers' Tower]]
* [[Castle creature dwellings|Griffin Tower]]
* [[Castle creature dwellings|Barracks]]
* [[Castle creature dwellings|Monastery]]
* [[Castle creature dwellings|Training Grounds]]
* [[Castle creature dwellings|Portal of Glory]]


==Castle building tree==
'''Castle Specific Buildings'''
{| style="margin-right:20px; float:left;"
* [[Castle specific buildings|Brotherhood of the Sword]] - Increases [[morale]] by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
| [[File:CastleBuildingTree.png|600px|left]]
* [[Castle specific buildings|Griffin Bastion]] - [[Horde building]] which increases [[Griffin]]s' growth by +3 per week.
|}
* [[Castle specific buildings|Lighthouse]] - Increase movement points by +500 when heroes travel on [[water]] [[tile]] with a [[boat]].
* [[Castle specific buildings|Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water.
* [[Castle specific buildings|Stables]] - Gives visiting hero +400 movement points for each day for the rest of the week.
* [[Grail#Castle's Colossus|Colossus]] - [[Grail]] building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and creature [[growth]] +50%.


[[File:Castle-in.png|border|none|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
<br>
{{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}| no_5 = }}


{{Town cost summary|
[[Image:Castle-in.png|right|border|500px]]
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}}
|dwelling = {{Building cost|{{W}}<br>47|{{M}}<br>24|{{O}}<br>52|{{S}}<br>24|{{C}}<br>29|{{Gem}}<br>24|{{G}}<br>61500}}
|unique  = {{Building cost|{{W}}<br>35||{{O}}<br>10||||{{G}}<br>7500}}
|total    = {{Building cost|{{W}}<br>147|{{M}}<br>42|{{O}}<br>122|{{S}}<br>42|{{C}}<br>47|{{Gem}}<br>42|{{G}}<br>111000}}
|troop    = 29580 {{G}}, 6 {{Gem}}
}}


{{clear|left}}
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
===Common Buildings and Mage Guild===
! class="unsortable" | <span title="The type of resource required.">Resource</span>
{{Castle common buildings}}
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
 
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
===Creature Dwellings===
! <span title="All buildings built and fully upgraded.">All</span>
{{Castle creature dwellings}}
|-
 
|{{Gold}}||46000||29000||110000
===Unique Buildings===
|-
{{Castle unique buildings}}
|{{Wood}}||60||17||137
 
|-
{{clear|left}}
|{{Ore}}||50||22||122
 
==Heroes==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
 
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
{{{{PAGENAME}} hero table}}
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
{{Hero table row|Christian|image=Christian|Knight|Ballista|Basic Leadership|Basic Artillery|no_spell=}}
{{Hero table row|Edric|image=Edric|Knight|Griffins|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Orrin|image=Orrin|Knight|Archery|Basic Leadership|Basic Archery|no_spell=}}
{{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}}
{{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}}
{{Hero table row|Valeska|image=Valeska (HotA)|Knight|Archers|Basic Leadership|Basic Archery|no_spell=}}
{{Hero table row|Catherine|image=Catherine|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}
{{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}}
{{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}}
{{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}}
{{Hero table row|Adela|image=Adela|Cleric|Bless|Basic Wisdom|Basic Diplomacy|spell=Bless}}
{{Hero table row|Adelaide|image=Adelaide (HotA)|Cleric|Frost Ring|Advanced Wisdom||{{Empty}}|spell=Frost Ring}}
{{Hero table row|Caitlin|image=Caitlin (HotA)|Cleric|Gold|Basic Wisdom|Basic Intelligence|spell=Cure}}
{{Hero table row|Cuthbert|image=Cuthbert|Cleric|Weakness|Basic Wisdom|Basic Estates|spell=Weakness}}
{{Hero table row|Ingham|image=Ingham|Cleric|Monks|Basic Wisdom|Basic Mysticism|spell=Curse}}
{{Hero table row|Loynis|image=Loynis|Cleric|Prayer|Basic Wisdom|Basic Learning|spell=Prayer}}
{{Hero table row|Rion|image=Rion|Cleric|First Aid|Basic Wisdom|Basic First Aid|spell=Stone Skin}}
{{Hero table row|Sanya|image=Sanya|Cleric|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Dispel}}
{{Hero table row|Beatrice|source={{-}}{{withhota}}|image=Beatrice|Knight|Scouting|Basic Leadership|Basic Scouting|no_spell=}}
{{T!}}}}
 
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
{{ss|Necromancy}} is not available for [[knight]]s.
 
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[cleric]]s.
 
==Creatures==
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
 
{{switch_content|tag1=sod|tag2=hota|content1= {{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures (Shadow of Death)}}
{{{{PAGENAME}} creature table}}
{{T!}}|content2= {{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures (Horn of the Abyss)}}
{{{{PAGENAME}} creature table (HotA)}}
{{T!}}}}
 
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
|-
| width=75px | Alexandretta || width=75px | Armitage || width=75px | Brettonia || width=75px | Castellatus
|{{Crystal}}||12||17||47
|-
|-
| Claxton || Cornerstone || Dunwall || Gateway
|{{Gem}}||12||12||42
|-
|-
| Highcastle || Kanan || Kildare || Middleheim
|{{Mercury}}||12||12||42
|-
|-
| Transom || Whistledale || Whitemoon || Whitestone
|{{Sulfur}}||12||12||42
|-
|-
!colspan=2| Troop cost/week: !!colspan=2| 29580 {{Gold}} + 6 {{Gem}}
|}
|}


If there are more Castle towns on the map than possible names, they will use names taken from other towns.
<br>


{{user commentary|
== Heroes ==
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
{{Hero table}}
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
{{Castle hero table}}
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
|}
* Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page -->


'''Pros:'''
== Creatures ==
* Many useful creature specialties.
{{Creature table}}
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].
{{Castle creature table}}
* [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes.
|}
* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area.


'''Cons:'''
== Strategy ==
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week.
* Build the Capitol as soon as possible (preferably in the first week), because having lots of gold is crucial for raising many Archangels.
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}.
* Obtain and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
* Divide your Archangels in many stacks, so they can resurrect each other, effectively doubling their numbers.
* Because Archangels have the greatest stats among all the 7th tier creatures, they are real die hards (and even when they get killed, they still can be resurrected) thus you may actually horde them much easier than any other 7th tier creatures! High level offensive hero (i.e. Sorsha or preferably Crag Hack) equipped with Archangels will easily overcome more numerous enemies.
=== Pros ===
* Many useful creature specialties
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]
* [[Stables]] can provide heroes +400 [[movement]] points per day, which means roughly +20% more movement for heroes.
 
=== Cons ===
* Second most expensive town, [[Tower]] being the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a [[Resource Silo]] providing them.
* The 6th level dwelling ([[Training Grounds]]) is hard to build, as it requires 30 {{W}}.
* No units with immunity or resistance.
* No units with immunity or resistance.
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
* Most of non-upgraded units are significantly weaker than the theri upgraded counterparts; upgrading them takes time and resources.
* Fragile ranged units.
* Magic, [[Mage Guild]] is limited to level 4.
* Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}
 
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Castle]]
[[Category: Castle]]
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