Editing Comparison of Armorer, Offense and Archery

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=== Conclusions ===
=== Conclusions ===


* Without a specialty in Armorer, Offense or Archery, Armorer is statistically worse in a fight where you take similar amounts of damage as you inflict. 15% damage reduction cannot compete with 30% or even 50% damage increase. However, most of the time (hopefully) you would fight with almost no or zero losses.
* Without a specialty in Armorer, Offense or Archery, Armorer is statistically worse in a fight where you take similar amounts of damage as you inflict. 15% damage reduction cannot compete with 30% or even 50% damage increase. however, most of the time (hopefully) you would fight with almost no or zero losses.
* Because Armorer gets super-linearly better at higher levels for Armorer specialty heroes, it can break even with Offense at level 46 2/3 and with Archery at level 73 1/3. This means at these levels, the skills give equivalent benefits: If the base damage is 100 (with Offense specialty and Expert Offense) at level 46 2/3 the creature does 100% more damage. The defending creature (with Armorer specialty and Expert Armorer) will reduce the taken damage by 50%, so will only receive the 100 damage. This cancels each other out exactly. Before the mentioned levels, Offense and Archery will effectively increase the original damage while at later levels, the taken damage will be less than the original damage.
* Because Armorer gets super-linearly better at higher levels for Armorer specialty heroes, it can break even with Offense at level 46 2/3 and with Archery at level 73 1/3. This means at these levels, the skills give equivalent benefits: If the base damage is 100 (with Offense specialty and Expert Offense) at level 46 2/3 the creature does 100% more damage. The defending creature (with Armorer specialty and Expert Armorer) will reduce the taken damage by 50%, so will only receive the 100 damage. This cancels each other out exactly. Before the mentioned levels, Offense and Archery will effectively increase the original damage while at later levels, the taken damage will be less than the original damage.
* Level 46 is rarely reached in any game.
* Level 46 is rarely reached in any game.
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