Editing Comparison of Armorer, Offense and Archery

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* Against fast creatures which get the first strike, Armorer might be more useful. More of your creatures survive the initial attack. They might even do more damage than if you had Offense or Archery since there are more left.
* Against fast creatures which get the first strike, Armorer might be more useful. More of your creatures survive the initial attack. They might even do more damage than if you had Offense or Archery since there are more left.
* These are all great skills. While Archery is more situational (probably especially useful for Towers [[Titan]]s), Armorer is universally useful and Offense will significantly benefit basically any army as well. For might heroes these skills are very important while magic heroes might not have enough secondary skill slots to learn them. Also, their chance to learn these skills is generally lower.
* These are all great skills. While Archery is more situational (probably especially useful for Towers [[Titan]]s), Armorer is universally useful and Offense will significantly benefit basically any army as well. For might heroes these skills are very important while magic heroes might not have enough secondary skill slots to learn them. Also, their chance to learn these skills is generally lower.
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