Editing Cure
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{{Water spells}}{{Spell | {{Water spells}}{{Spell | ||
| school = | | school = water magic | ||
| level = 1st | | level = 1st | ||
| cost = 6 | | cost = 6 | ||
| duration = instant | | duration = instant | ||
| b_effect = Removes all negative spell effects from | | b_effect = Removes all negative spell effects from target, allied troop and heals it for (10 + (power x 5)) health points. | ||
| a_effect = Removes all negative spell effects from | | a_effect = Removes all negative spell effects from target, allied troop and heals it for (20 + (Power x 5)) health points. | ||
| e_effect = Removes all negative spell effects from | | e_effect = Removes all negative spell effects from all allied troops and heals each for (30 + (Power x 5)) health points. | ||
}} | }} | ||
===Heroes that specialize in Cure=== | |||
*[[Uland]] the [[Druid]] | |||
* | |||
===Comments=== | |||
One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops-on Expert it is a clean | |||
sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably [[Blind]]). Expert Cure can be used instead of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects. | |||
[[Category: Spells]] | [[Category: Spells]] |