Cure

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Cure
School: Water Magic
Level: 1st
Cost: 6/5
Duration: instant
Basic Effect
Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points.
 
Advanced Effect
Removes all negative spell effects from the selected friendly unit and heals it for (20 + (power x 5)) health points.
 
Expert Effect
Removes all negative spell effects from all friendly units and heals them for (30 + (power x 5)) health points.
 
Probability of occurrence (%):
Castle 54
Rampart 54
Tower 39 (31*)
Inferno 31
Necropolis 0
Dungeon 30
Stronghold 31
Fortress 53
Conflux 31
Cove Horn of the Abyss 31
Factory Horn of the Abyss 31
* Without Library

Heroes starting with Cure:

Heroes specialising in Cure:

Creatures immune to Cure:

Creatures capable of casting Cure:

See also:[edit | hide]

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