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{{towns}}
{{Towns}}
'''Dungeon''' is an [[alignment|evil alignment]] [[town]] with the [[Warlock]] and [[Overlord]] [[hero class]]es. Dungeon represents [[Nighon]].
'''Dungeon''' is an evil [[alignment]] [[town]]. Dungeons are built by the [[warlock]] and [[overlord]] [[hero class]]es to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon represents [[Nighon]].
 
''"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup>


Dungeon's [[native terrain]] is [[subterranean]].
Dungeon's [[native terrain]] is [[subterranean]].


__TOC__
'''Dungeon Creature Dwellings'''
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]])
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]])
* [[Dungeon creature dwellings|Pillar of Eyes]] - ([[Beholder]], [[Evil Eye]])
* [[Dungeon creature dwellings|Chapel of Stilled Voices]] - ([[Medusa]], [[Medusa Queen]])
* [[Dungeon creature dwellings|Labyrinth]] - ([[Minotaur]], [[Minotaur King]])
* [[Dungeon creature dwellings|Manticore Lair]] - ([[Manticore]], [[Scorpicore]])
* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]])


==Dungeon building tree==
'''Dungeon Specific Buildings'''
{| style="margin-right:20px; float:left;"
* [[Artifact Merchants]] - (like in [[Tower]] and [[Conflux]] towns)
| [[File:DungeonBuildingTree.png|left|600px]]
* [[Portal of Summoning]] - (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
|}
* [[Mana Vortex]] - (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
* [[Battle Scholar Academy]] - (unique '''Dungeon''' building, like a [[learning stone]])
* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)


[[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
'''Dungeon building tree'''


{{Town cost summary|
[[File:DungeonBuildingTree.png|600px]]
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
<br>
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
{{Common buildings|Dungeon|Ballista|+1 {{S}}}}
|dwelling = {{Building cost|{{W}}<br>67|{{M}}<br>12|{{O}}<br>67|{{S}}<br>54|{{C}}<br>4|{{Gem}}<br>17|{{G}}<br>53900}}
|unique  = {{Building cost|{{W}}<br>5||{{O}}<br>10||||{{G}}<br>15500}}
|total    = {{Building cost|{{W}}<br>142|{{M}}<br>40|{{O}}<br>142|{{S}}<br>82|{{C}}<br>32|{{Gem}}<br>45|{{G}}<br>112400}}
|troop    = 27205 {{G}}, 4 {{S}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Dungeon common buildings}}


===Creature Dwellings===
[[Image:Dungeon-in.png|right|border|500px]]
{{Dungeon creature dwellings}}


===Unique Buildings===
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
{{Dungeon unique buildings}}
! class="unsortable" | <span title="The type of resource required.">Resource</span>
 
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
{{clear|left}}
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
==Heroes==
! <span title="All buildings built and fully upgraded.">All</span>
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
|-
 
|{{Gold}}||39900||26500||112400
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
|-
{{{{PAGENAME}} hero table}}
|{{Wood}}||56||36||142
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
|-
{{{{PAGENAME}} hero table (HotA)}}
|{{Ore}}||66||31||142
{{T!}}}}
 
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[overlord]]s.
 
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[warlock]]s.
 
==Creatures==
{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{dungeon creature table}}
|}
 
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
|-
| width=80px | Blindroot || width=80px | Castigare || width=80px | Chillwater || width=80px | Coldshadow
|{{Crystal}}||5||9||32
|-
|-
| Darkburrow || Darkhold || Deepshadow || Dragonnade
|{{Gem}}||15||12||45
|-
|-
| Evernight || Lost Hold || Malev || Scar
|{{Mercury}}||10||12||40
|-
|-
| Shade || Shadowden || Sorrow Crown || Veks
|{{Sulfur}}||30||30||82
|-
|-
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}}
|}
<br>
'''Dungeon heroes'''
{{Hero table}}
{{Dungeon hero table}}
|}
<br>
'''Dungeon creatures'''
{{Creature table}}
{{Dungeon creature table}}
|}
|}


If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.
== Strategy ==


{{user commentary|
* Dungeon armies possess a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation.


* Upgrading [[Medusa]]s to Medusa Queens is more crucial than [[Beholder]]s to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an [[Ammo Cart]] (from Inferno's, Stronghold's or Tower's [[Blacksmith]], or at a [[War Machine Factory]]), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
* Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
* Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, since basic Medusa has only four shoots. Getting an [[Ammo Cart]] via capturing a town whose [[Blacksmith]] is producing Ammo Carts, or at a [[War Machine Factory]], will help a lot, since Medusa Queen's 8 shoots is still not sufficient for a fierce battle.
* [[Bless]] your Harpies/Harpy Hags. They have damage range 1–4, and Dungeon is the only evil town with possibility of learning Bless spell. With highest damage dealt, Harpy Hags will be a machine of killing enemies with impunity. Similarly, [[Curse]] the enemy's Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed).
* [[Haste]] your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.


* [[Bless]] your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, [[Curse]] the enemy's Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed).
*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).


* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
*The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].


* '''Beware of Red and Black Dragons' breath attack which can damage your own troops.''' If you have both Black Dragons and [[Giant and Titan|Titans]] in the army, due to reciprocal [[hate]] Black Dragons will do 150% damage on their own Titans having attacked them by mistake.
*Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.


* Having only Black Dragons in your army, you may rush through the map with [[Dragogeddon]] manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
*Combining [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] causes your opponent's magic immune units to get affected by [[Armageddon]], while at the same time protects you from the battlefield-wide ill effects of the spell.


*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
*Dungeon town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.


*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].


*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
* [https://www.celestialheavens.com/viewpage.php?id=442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens]


* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.
*If there is a high level creature dwelling on a map, it is better not flagging any other creature dwellings allowing you to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself, because units produced in the Portal of Summoning are random every week. For example, if there are Red Dragons and Troglodytes available on the adventure map, don't flag Troglodyte dwellings.


'''Pros:'''
== Pros ==
* Two ranged units, both of which have no [[melee penalty]].
* Two ranged units, both of which have no [[melee penalty]].
* Mana Vortex: doubles your max spell points once a week.
* Mana Vortex: doubles your max spell points once a week.
* Black Dragons are immune to all damage or debuffing spells.
* Black Dragons are potential for "[[Dragogeddon]]" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
* [[Armageddon]] spell is available in Dungeon, unlike [[Rampart]] or [[Conflux]] which also have units immune to it.
* [[Harpy and Harpy Hag|Harpy Hags]] are one of the best 2 level units.
* [[Warlock]]s gain more Spell Power than other hero classes.
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* Powerful heroes, e.g. [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell.
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell.
* [[Portal of Summoning]] may be used to gain additional creatures.
* Portal of summoning may be used to gain additional creatures.
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
* On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on [[subterranean]] terrain, thus Dungeon units will get speed bonus.
* By using "[[Dragogeddon]]" tactic you can easily overcome Necropolis tactic to accumulate large amounts of "[[Skeletons]]" and destroy them easily with little to no efforts.
* Dungeon is the only evil town where [[Bless]] is not banned.
* Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4).


'''Cons:'''
== Cons ==
* Dungeon is quite expensive to build it up.
* Dungeon is quite expensive to build-up.
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]].
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
* Black Dragons are immune to any benevolent spells, including Resurrection.
* Difficult to build level 7 creature dwelling.
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.)
* Subterranean which is Dungeon's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}


== See also ==
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of creatures (HotA)]]
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