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{{About|Not to be confused with the [[Conflux]] town.}}
{{Location|image=Elemental Conflux-dwelling|Elemental Conflux as seen on the [[Adventure Map]]}}
{{Location|image=Elemental Conflux-dwelling|Elemental Conflux as seen on the [[Adventure Map]]}}


The Elemental Conflux is a dwelling for the four basic, unupgraded [[Elemental]]s: the [[Air Elemental|Air]], [[Water Elemental|Water]], [[Fire Elemental|Fire]] and [[Earth Elemental]]s. It has 12 [[Earth Elemental]]s as guards, which is more than usual guard of level 5 [[External Dwelling]], but follows an average dwelling guard scheme: basic growth x 3.
The Elemental Conflux(not to be confused with the [[Conflux]] town) is a dwelling for the four basic, unupgraded [[Elemental]]s- the [[Air Elemental|Air]], [[Water Elemental|Water]], [[Fire Elemental|Fire]] and [[Earth Elemental]]s. It has 9 [[Earth Elemental]]s as guards, similar to other level 5 [[External Dwelling]]s.
 
Though Elemental Conflux allows hiring all four basic Elementals, it gives +1 weekly town growth bonus to [[Air Elemental|Air/Storm Elementals]] only.
 
'''Creatures available in Elemental Conflux:'''
* 6 x {{Cn|Air Elemental}} - cost per troop 250 {{G}}
* 6 x {{Cn|Water Elemental}} - cost per troop 300 {{G}}
* 5 x {{Cn|Fire Elemental}} - cost per troop  350 {{G}}
* 4 x {{Cn|Earth Elemental}} - cost per troop  400 {{G}}
 
=={{roe}}==
In {{roe}} the dwelling was not guarded, and allowed to hire just 3 elementals of each type per week (the only [[neutral]] creatures except for [[Gold Golem|Gold]] and [[Diamond Golem]]s).
 
== {{hota}} ==
Now increases the growth of all four elementals in towns.
 
Flag was added to the appearance:
 
[[file: Elemental Conflux (HotA)-dwelling.gif]]
 
{{dwelling 'see also'}}
 
{{Neutral dwellings navigational box}}


[[Category:Creature dwellings]]
[[Category:Creature dwellings]]
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