Editing Experimental Shop
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{{inhota}} | {{inhota}} | ||
{{Creature bank | {{Creature bank}} | ||
{{Creature bank row|30 %|Iron Golem|40|{{cn|Giant|noname=}}<br>1 [[Giant]]||T1=}} | |||
{{Creature bank row|30 %|Iron Golem|80|{{cn|Giant|noname=}}<br>2 [[Giant]]s||T1=}} | |||
{{Creature bank row|30 %| | {{Creature bank row|30 %|Iron Golem|120|{{cn|Giant|noname=}}<br>3 [[Giant]]s||T1=}} | ||
{{Creature bank row|30 %| | {{Creature bank row|10 %|Iron Golem|160|{{cn|Giant|noname=}}<br>4 [[Giant]]s||T1=}} | ||
{{Creature bank row|30 %| | |} | ||
{{Creature bank row|10 %| | |||
| | '''Experimental shop''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 40–160 [[Stone Golem and Iron Golem|Iron Golems]]. As a reward for defeating the Iron Golems, 1, 2, 3 or 4 [[Giant and Titan|Giants]] will join the hero's army. The more Iron Golems there are, the more Giants will join. | ||
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 8/16/24/32 [[Iron Golem]]s (red hexes) and attacking in alphabetic order from A to E. | |||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army. | |||
Though [[war machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active. | |||
Slain enemies do not respawn (should the hero retreat or be defeated). | |||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
For Random Map Generator: | |||
* Terrain: any dry land. | * Terrain: any dry land. | ||
* Value: 3500. | * Value: 3500. | ||
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{{map objects 'see also'}} | {{map objects 'see also'}} | ||
{{creature bank navigational box | {{creature bank navigational box}} | ||
[[Category: Adventure Map (HotA)]] | [[Category: Adventure Map (HotA)]] | ||
[[Category: Creature Banks (HotA)]] | [[Category: Creature Banks (HotA)]] | ||
__NOTOC__ | __NOTOC__ |