Editing Forgetfulness

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{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24|13
{{Water spells}}{{Spell
  | school      = Water Magic
  | school      = water magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 12/9
  | cost        = 12
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.
  | b_effect    = Debuff, Paralysis, Ranged Attack(er)s, Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
  | a_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Half of them forget how to use melee attack.
  | a_effect    = Debuff, Paralysis, Ranged Attack(er)s, Target, enemy troop with ranged attack cannot use its ranged attack.
  | e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.
  | e_effect    = Debuff, Paralysis, Ranged Attack(er)s, All enemy troops with ranged attacks cannot use their ranged attacks.
}} It is a [[mind spell]] that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).
}}
'''Bugs:''' Contrary to description and other spells, advanced level affects all enemy ranged units (fixed in {{hota}}{{-wh}}).


The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.
===Units immune to its effects===
*[[Titan]]s
*[[Lich]]es/[[Power Lich]]es
*[[Storm Elemental]]s
*[[Ice Elemental]]s


'''Heroes starting with Forgetfulness:'''
===Artifacts rendering units immune to Forgetfulness===
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}
*[[Pendant of Total Recall]]
'''Heroes specialising in Forgetfulness:'''
*[[Badge of Courage]]
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}
 
'''Creatures immune to Forgetfulness:'''
== User comments & debate ==
* All units without ranged attack ability
Bugged. What's listed here is the actual effect.
*{{Cn|Titan}}s
 
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}} (only in {{hota}}{{-wh}})
This spell can be seen as a half-assed [[Blind]] (Stack is paralysed and cannot attack at all, if ranged unit or not - if all enemy stacks are paralysed one can safely debuff them further, ressurect and buff own units, kindalike [[Shackles of War]], and they dont retaliate that much when the [[Blind]] is broken via attack)) that only works on Ranged troops.
*{{Cn|Storm Elemental}}s
 
*{{Cn|Ice Elemental}}s
Only really cripples the opposition if their ranged numbers are very vast and they don't have No Range Penalty. Otherwise you're better off using [[Blind]] - ranged attackers are not as powerful as melee ones, but on Expert level it sure helps to not get fired upon that much - depends on how fast the level 7 creatures of the opponent are, [[blind]]ing flyers of a [[Dungeon]] town might be better than casting [[Forgetfulness]] on their ranged units as a first cast.
* {{Cn|Ballista}}
 
* {{Cn|Catapult}}
On the other hand, it has a mass effect as opposed to [[Blind]]: Blind is more useful (assuming you have it) until you have expert water magic; then the mass effect of [[Forgetfulness]] is superior when the enemy has multiple stacks of range troops, especially with units that attack hand-to-hand at half strength.
* {{Cn|Cannon}} {{withhota}}
'''Artifacts that provide immunity to Forgetfulness:'''
*{{An|Pendant of Total Recall}}
*{{An|Badge of Courage}} (not in {{hota}}{{-wh}})
*{{An|Sleepkeeper}}{{-wh}}


[[Category: Spells]]
[[Category: Spells]]
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