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School of Water Magic
Symbol for School of Water Magic
Level 1
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
Level 3
 Frost Ring
Level 4
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.
 Advanced effect
Target, enemy troop with ranged attack cannot use its ranged attack. Half of them forget how to use melee attack.
 Expert effect
All enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   24
Town portrait Rampart small.gif Rampart   24
Town portrait Tower small.gif Tower   17 (13*)
Town portrait Inferno small.gif Inferno   17
Town portrait Necropolis small.gif Necropolis   13
Town portrait Dungeon small.gif Dungeon   13
Town portrait Stronghold small.gif Stronghold   13
Town portrait Fortress small.gif Fortress   17
Town portrait Conflux small.gif Conflux   24
Town portrait Cove small.gif Cove Horn of the Abyss   24
* Without Library

Forgetfulness is a 3rd level spell in the School of Water Magic. It is one of the mind spells, and therefore some creatures are immune to it.

Bug: The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: