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The upgrade to Fort is Citadel, which adds primary [[arrow tower]] to town's defenses, and also adds a [[moat]] in front of the wall. An exception to this are [[Tower]] towns, which do not have a moat but instead building a Citadel adds several [[Land Mine]]s in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features [[Moat]] page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%.
The upgrade to Fort is Citadel, which adds primary [[arrow tower]] to town's defenses, and also adds a [[moat]] in front of the wall. An exception to this are [[Tower]] towns, which do not have a moat but instead building a Citadel adds several [[Land Mine]]s in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features [[Moat]] page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%.


The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by another 50% for a total of 100%.
The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by 100%.


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